Mercurial > fife-parpg
view engine/core/util/structures/priorityqueue.h @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | 90005975cdbb |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOLVER_INDEXEDPQ_H #define FIFE_SOLVER_INDEXEDPQ_H #include <cassert> #include <list> namespace FIFE { /** A pq which stores index-value pairs for elements. * * This acts as a normal PQ but stores some extra information about the * elements that it's storing, namely a special unique index. */ template<typename index_type, typename priority_type> class PriorityQueue { public: /** Used for element ordering. * */ enum Ordering { Ascending, //!< lowest priority first. Descending //!< highest priority first. }; typedef std::pair<index_type, priority_type> value_type; /** Constructor * */ PriorityQueue(void) : m_ordering(Ascending) { } /** Constructor * * @param ordering The ordering the priority queue should use. */ PriorityQueue(const Ordering ordering) : m_ordering(ordering) { } /** Pushes a new element onto the queue. * * The element is pushed onto the queue and then moved up the queue until it's * in the correct position by priority. * * @param element Of type value_type which contains both the index and the priority of the element. */ void pushElement(const value_type& element); /** Pops the element with the highest priority from the queue. * * Removes and deletes the highest priority element. */ void popElement(void); /** Changes the priority of an element. * * Locates the element with the given index and changes it's priority to the given * priority, it then re-orders the priority queue to take account of this new information. * * @param index The index of the element to change the priority of. * @param newPriority The new priority of the element. * @return True if the element could be found, false otherwise. */ bool changeElementPriority(const index_type& index, const priority_type& newPriority); /** Removes all elements from the priority queue. * */ void clear(void); /** Retrieves the element with the highest priority. * * This function will generate an assertion error if the pq is * empty. * * @return A const reference to the highest priority element. */ const value_type getPriorityElement(void) const { assert(!empty()); return m_elements.front(); } /** Determines whether the queue is currently empty. * * @return true if it is empty, false otherwise. */ bool empty(void) const { return m_elements.empty(); } /** Returns the current size of the queue. * */ size_t size(void) const { return m_elements.size(); } private: typedef std::list<value_type> ElementList; typedef typename ElementList::iterator ElementListIt; typedef typename ElementList::const_iterator ElementListConstIt; //A list of valuetype pairs that represents the pq. ElementList m_elements; //The order to use when sorting the pq. Ordering m_ordering; /** Orders a PQ element up the list. * * @param i An iterator representing the element in the list to be sorted up. */ void orderUp(ElementListIt i); /** Orders a PQ element up the list. * * @param entry A const reference to a value_type which represents the element to be added to the * pq. */ void orderUp(const value_type& entry); /** Orders a PQ element down the list. * * @param An iterator representing the element in the PQ to order down. */ void orderDown(ElementListIt i); /** Retrieves the iterator to the element with the given index. * * @param index A const reference to the index to find. */ ElementListIt getElementIterator(const index_type& index) { for(ElementListIt i = m_elements.begin(); i != m_elements.end(); ++i) { if(i->first == index) { return i; } } return m_elements.end(); } /** The comparison function, used to compare two elements. * * @param a The l-operand of the comparison operation. * @param b The r-operand of the comparison operation. * @return An integer representing the result of the comparison operation. 1 being a is greather than b, * -1 being a is less than b and 0 meaning that they're equal. */ int compare(const value_type& a, const value_type& b); }; } template<typename index_type, typename priority_type> void FIFE::PriorityQueue<index_type, priority_type>::pushElement(const value_type& element) { if(empty()) { m_elements.push_front(element); } else { orderUp(element); } } template<typename index_type, typename priority_type> void FIFE::PriorityQueue<index_type, priority_type>::popElement(void) { if(!empty()) { m_elements.pop_front(); } } template<typename index_type, typename priority_type> bool FIFE::PriorityQueue<index_type, priority_type>::changeElementPriority(const index_type& index, const priority_type& newPriority) { ElementListIt i = getElementIterator(index); if(i == m_elements.end()) { return false; } int compare_res = compare(value_type(index, newPriority), (*i)); i->second = newPriority; if(compare_res > 0 && i != m_elements.begin()) { orderDown(i); } else if(compare_res < 0) { orderUp(i); } return true; } template<typename index_type, typename priority_type> void FIFE::PriorityQueue<index_type, priority_type>::clear(void) { m_elements.clear(); } template<typename index_type, typename priority_type> void FIFE::PriorityQueue<index_type, priority_type>::orderUp(ElementListIt i) { assert(i != m_elements.end() && L"Invalid iterator passed to function"); value_type vt = (*i); i = m_elements.erase(i); while(i != m_elements.end()) { if(compare(vt, (*i)) > 0) { m_elements.insert(i, vt); return; } ++i; } m_elements.push_back(vt); } template<class index_type, class priority_type> void FIFE::PriorityQueue<index_type, priority_type>::orderUp(const value_type& val) { for(ElementListIt i = m_elements.begin(); i != m_elements.end(); ++i) { assert(val.first != i->first); if(compare(val, (*i)) > 0) { assert(val.first != i->first); m_elements.insert(i, val); return; } } m_elements.push_back(val); } template<typename index_type, typename priority_type> void FIFE::PriorityQueue<index_type, priority_type>::orderDown(ElementListIt i) { assert(i != m_elements.end()); value_type vt = (*i); i = m_elements.erase(i); if(i == m_elements.end()) { --i; } ElementListIt j = i; ++j; while(i != m_elements.begin()) { if(compare(vt, (*i)) < 0) { m_elements.insert(j, vt); return; } --i; --j; } m_elements.push_front(vt); } template<typename index_type, typename priority_type> int FIFE::PriorityQueue<index_type, priority_type>::compare(const value_type& a, const value_type& b) { if(m_ordering == Descending) { if(a.second > b.second) { return 1; } else if(b.second > a.second) { return -1; } } else { if(a.second < b.second) { return 1; } else if(b.second < a.second) { return -1; } } return 0; } #endif