diff demos/shooter/scripts/world.py @ 451:f463ab431cc0

Movement shouldn't be dependent on framerate anymore. Some minor tweaks.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 01 Apr 2010 21:14:23 +0000
parents ba6817013343
children cf53848fb187
line wrap: on
line diff
--- a/demos/shooter/scripts/world.py	Thu Apr 01 19:26:56 2010 +0000
+++ b/demos/shooter/scripts/world.py	Thu Apr 01 21:14:23 2010 +0000
@@ -88,7 +88,7 @@
 		self.mainwindow.show()
 		
 		#give player the default weapon
-		self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100)
+		self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 200)
 		self.scene.initScene(self.map)
 		
 	def initCameras(self):