comparison demos/shooter/scripts/world.py @ 451:f463ab431cc0

Movement shouldn't be dependent on framerate anymore. Some minor tweaks.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 01 Apr 2010 21:14:23 +0000
parents ba6817013343
children cf53848fb187
comparison
equal deleted inserted replaced
450:ba6817013343 451:f463ab431cc0
86 self.scoretext = self.mainwindow.findChild(name="score") 86 self.scoretext = self.mainwindow.findChild(name="score")
87 self.mainwindow.position = (0,0) 87 self.mainwindow.position = (0,0)
88 self.mainwindow.show() 88 self.mainwindow.show()
89 89
90 #give player the default weapon 90 #give player the default weapon
91 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100) 91 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 200)
92 self.scene.initScene(self.map) 92 self.scene.initScene(self.map)
93 93
94 def initCameras(self): 94 def initCameras(self):
95 """ 95 """
96 Before we can actually see something on screen we have to specify the render setup. 96 Before we can actually see something on screen we have to specify the render setup.