Mercurial > fife-parpg
diff demos/shooter/scripts/world.py @ 451:f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
Some minor tweaks.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 01 Apr 2010 21:14:23 +0000 |
parents | ba6817013343 |
children | cf53848fb187 |
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--- a/demos/shooter/scripts/world.py Thu Apr 01 19:26:56 2010 +0000 +++ b/demos/shooter/scripts/world.py Thu Apr 01 21:14:23 2010 +0000 @@ -88,7 +88,7 @@ self.mainwindow.show() #give player the default weapon - self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100) + self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 200) self.scene.initScene(self.map) def initCameras(self):