diff demos/shooter/scripts/ships/player.py @ 485:d365eb58f3d6

SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 30 Apr 2010 15:37:33 +0000
parents ab28994820dd
children c4168eb47a44
line wrap: on
line diff
--- a/demos/shooter/scripts/ships/player.py	Fri Apr 30 15:33:27 2010 +0000
+++ b/demos/shooter/scripts/ships/player.py	Fri Apr 30 15:37:33 2010 +0000
@@ -57,6 +57,7 @@
 
 		self._lives = 3		
 		self.init()
+
 		
 	def init(self):
 		self._hitpoints = 2
@@ -111,6 +112,7 @@
 	def destroy(self):
 		if not self._invulnerable and not self._dead:
 			self._instance.act('explode', self._instance.getFacingLocation())
+			self._scene.soundmanager.playClip(self._explodclip)
 			self._dead = True
 			self._invulnerable = True
 			self._lives -= 1