Mercurial > fife-parpg
diff engine/core/view/renderers/floatingtextrenderer.i @ 589:d1df6cf5ff23
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
* Renamed the backquad and border commands of the FloatingTextRenderer.
* Added the TransparentArea commands to the InstanceRenderer.
Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 13 Aug 2010 16:33:36 +0000 |
parents | 47b49b9b0c0a |
children | f3457443c95f |
line wrap: on
line diff
--- a/engine/core/view/renderers/floatingtextrenderer.i Fri Aug 13 13:54:02 2010 +0000 +++ b/engine/core/view/renderers/floatingtextrenderer.i Fri Aug 13 16:33:36 2010 +0000 @@ -33,10 +33,10 @@ virtual ~FloatingTextRenderer(); void changeDefaultFont(AbstractFont* font); void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); - void setDefaultBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); - void setDefaultBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); - void resetDefaultBackground(); - void resetDefaultBorder(); + void setBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); + void setBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); + void resetBackground(); + void resetBorder(); static FloatingTextRenderer* getInstance(IRendererContainer* cnt);