comparison engine/core/view/renderers/floatingtextrenderer.i @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 47b49b9b0c0a
children f3457443c95f
comparison
equal deleted inserted replaced
588:a46368b3d8a0 589:d1df6cf5ff23
31 class FloatingTextRenderer: public RendererBase { 31 class FloatingTextRenderer: public RendererBase {
32 public: 32 public:
33 virtual ~FloatingTextRenderer(); 33 virtual ~FloatingTextRenderer();
34 void changeDefaultFont(AbstractFont* font); 34 void changeDefaultFont(AbstractFont* font);
35 void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); 35 void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255);
36 void setDefaultBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); 36 void setBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255);
37 void setDefaultBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); 37 void setBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255);
38 void resetDefaultBackground(); 38 void resetBackground();
39 void resetDefaultBorder(); 39 void resetBorder();
40 40
41 static FloatingTextRenderer* getInstance(IRendererContainer* cnt); 41 static FloatingTextRenderer* getInstance(IRendererContainer* cnt);
42 42
43 private: 43 private:
44 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); 44 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font);