Mercurial > fife-parpg
diff demos/rpg/scripts/quests/basequest.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 67f6f3538e88 |
children | 69d50e751c9a |
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--- a/demos/rpg/scripts/quests/basequest.py Fri Jun 11 21:29:58 2010 +0000 +++ b/demos/rpg/scripts/quests/basequest.py Tue Jun 15 17:53:20 2010 +0000 @@ -33,22 +33,26 @@ 'RETURN_ITEM':1} class Quest(object): - def __init__(self, owner, questname, questtext): - self._owner = owner - self._name = questname + def __init__(self, ownerid, questid, questtitle, questtext): + self._ownerid = ownerid + self._questid = questid + self._name = questtitle self._text = questtext + def __eq__(self, other): + return self._questid == other.id + def checkQuestCompleted(self, actor): pass - def _getOwner(self): - return self._owner + def _getOwnerID(self): + return self._ownerid def _getName(self): return self._name - def _setName(self, questname): - self._name = questname + def _setName(self, questtitle): + self._name = questtitle def _getText(self): return self._text @@ -56,13 +60,17 @@ def _setText(self, questtext): self._text = questtext - owner = property(_getOwner) + def _getID(self): + return self._questid + + ownerid = property(_getOwnerID) name = property(_getName, _setName) text = property(_getText, _setText) + id = property(_getID) class ReturnItemQuest(Quest): - def __init__(self, owner, questname, questtext): - super(ReturnItemQuest, self).__init__(owner, questname, questtext) + def __init__(self, ownerid, questid, questtitle, questtext): + super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext) self._requireditems = [] self._requiredgold = 0