diff engine/core/view/renderers/cellselectionrenderer.i @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents 51cc05d862f2
children
line wrap: on
line diff
--- a/engine/core/view/renderers/cellselectionrenderer.i	Fri Jul 30 23:48:26 2010 +0000
+++ b/engine/core/view/renderers/cellselectionrenderer.i	Sat Jul 31 17:46:19 2010 +0000
@@ -36,6 +36,7 @@
 		void selectLocation(const Location* loc);
 		void deselectLocation(const Location* loc);
 		const std::vector<Location> getLocations() const;
+		void setColor(Uint8 r, Uint8 g, Uint8 b);
 		
 	private:
 		CellSelectionRenderer(RenderBackend* renderbackend, int position);