Mercurial > fife-parpg
diff engine/core/view/renderers/cellselectionrenderer.i @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | 51cc05d862f2 |
children |
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--- a/engine/core/view/renderers/cellselectionrenderer.i Fri Jul 30 23:48:26 2010 +0000 +++ b/engine/core/view/renderers/cellselectionrenderer.i Sat Jul 31 17:46:19 2010 +0000 @@ -36,6 +36,7 @@ void selectLocation(const Location* loc); void deselectLocation(const Location* loc); const std::vector<Location> getLocations() const; + void setColor(Uint8 r, Uint8 g, Uint8 b); private: CellSelectionRenderer(RenderBackend* renderbackend, int position);