Mercurial > fife-parpg
comparison engine/core/view/renderers/cellselectionrenderer.i @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | 51cc05d862f2 |
children |
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578:54d83a0462ee | 579:b2feacaed53c |
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34 static CellSelectionRenderer* getInstance(IRendererContainer* cnt); | 34 static CellSelectionRenderer* getInstance(IRendererContainer* cnt); |
35 void reset(); | 35 void reset(); |
36 void selectLocation(const Location* loc); | 36 void selectLocation(const Location* loc); |
37 void deselectLocation(const Location* loc); | 37 void deselectLocation(const Location* loc); |
38 const std::vector<Location> getLocations() const; | 38 const std::vector<Location> getLocations() const; |
39 void setColor(Uint8 r, Uint8 g, Uint8 b); | |
39 | 40 |
40 private: | 41 private: |
41 CellSelectionRenderer(RenderBackend* renderbackend, int position); | 42 CellSelectionRenderer(RenderBackend* renderbackend, int position); |
42 }; | 43 }; |
43 | 44 |