comparison engine/core/view/renderers/cellselectionrenderer.i @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents 51cc05d862f2
children
comparison
equal deleted inserted replaced
578:54d83a0462ee 579:b2feacaed53c
34 static CellSelectionRenderer* getInstance(IRendererContainer* cnt); 34 static CellSelectionRenderer* getInstance(IRendererContainer* cnt);
35 void reset(); 35 void reset();
36 void selectLocation(const Location* loc); 36 void selectLocation(const Location* loc);
37 void deselectLocation(const Location* loc); 37 void deselectLocation(const Location* loc);
38 const std::vector<Location> getLocations() const; 38 const std::vector<Location> getLocations() const;
39 void setColor(Uint8 r, Uint8 g, Uint8 b);
39 40
40 private: 41 private:
41 CellSelectionRenderer(RenderBackend* renderbackend, int position); 42 CellSelectionRenderer(RenderBackend* renderbackend, int position);
42 }; 43 };
43 44