comparison engine/core/video/sdl/renderbackendsdl.h @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents ad1f09d954f9
children 47b49b9b0c0a
comparison
equal deleted inserted replaced
578:54d83a0462ee 579:b2feacaed53c
52 Image* createImage(SDL_Surface* surface); 52 Image* createImage(SDL_Surface* surface);
53 bool putPixel(int x, int y, int r, int g, int b); 53 bool putPixel(int x, int y, int r, int g, int b);
54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); 54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); 55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b);
56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); 56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b);
57
58 void isClearNeeded(bool clear);
59
60 private:
61 bool m_clear;
57 }; 62 };
58 63
59 } 64 }
60 65
61 #endif 66 #endif