Mercurial > fife-parpg
comparison engine/core/video/sdl/renderbackendsdl.h @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | ad1f09d954f9 |
children | 47b49b9b0c0a |
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578:54d83a0462ee | 579:b2feacaed53c |
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52 Image* createImage(SDL_Surface* surface); | 52 Image* createImage(SDL_Surface* surface); |
53 bool putPixel(int x, int y, int r, int g, int b); | 53 bool putPixel(int x, int y, int r, int g, int b); |
54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); | 54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); |
55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); | 55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); |
56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); | 56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); |
57 | |
58 void isClearNeeded(bool clear); | |
59 | |
60 private: | |
61 bool m_clear; | |
57 }; | 62 }; |
58 | 63 |
59 } | 64 } |
60 | 65 |
61 #endif | 66 #endif |