Mercurial > fife-parpg
diff engine/core/util/resource/resource.i @ 150:6e7d228def30
Lazy loading for animations.
Uses a Resource-Pointer class that behaves like
a pointer to an IResource, but only loads the
resource on demand.
There's a slight change of API, which is already
adapted to in the XML loaders. If you use
Animation.addFrame directly, either adapt to the
change or wait a few hours for a backwards compatibility
solution.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 11 Oct 2008 12:03:59 +0000 |
parents | 72c25cc27d8b |
children | 679ed3e15513 |
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--- a/engine/core/util/resource/resource.i Sat Oct 11 06:23:45 2008 +0000 +++ b/engine/core/util/resource/resource.i Sat Oct 11 12:03:59 2008 +0000 @@ -22,6 +22,7 @@ %{ #include "util/resource/resource.h" +#include "util/resource/resource_ptr.h" #include "util/resource/resource_location.h" #include "util/resource/pool.h" %} @@ -96,4 +97,14 @@ private: Pool(); }; + + class ResourcePtr { + public: + ResourcePtr(IResource* ptr = 0); + ResourcePtr(Pool* pool,int index); + ResourcePtr(const ResourcePtr& r); + void release(); + void load(); + void unload(); + }; }