comparison engine/core/util/resource/resource.i @ 150:6e7d228def30

Lazy loading for animations. Uses a Resource-Pointer class that behaves like a pointer to an IResource, but only loads the resource on demand. There's a slight change of API, which is already adapted to in the XML loaders. If you use Animation.addFrame directly, either adapt to the change or wait a few hours for a backwards compatibility solution.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 11 Oct 2008 12:03:59 +0000
parents 72c25cc27d8b
children 679ed3e15513
comparison
equal deleted inserted replaced
149:823544621b5b 150:6e7d228def30
20 ***************************************************************************/ 20 ***************************************************************************/
21 %module fife 21 %module fife
22 22
23 %{ 23 %{
24 #include "util/resource/resource.h" 24 #include "util/resource/resource.h"
25 #include "util/resource/resource_ptr.h"
25 #include "util/resource/resource_location.h" 26 #include "util/resource/resource_location.h"
26 #include "util/resource/pool.h" 27 #include "util/resource/pool.h"
27 %} 28 %}
28 29
29 namespace FIFE { 30 namespace FIFE {
94 virtual void printStatistics(); 95 virtual void printStatistics();
95 96
96 private: 97 private:
97 Pool(); 98 Pool();
98 }; 99 };
100
101 class ResourcePtr {
102 public:
103 ResourcePtr(IResource* ptr = 0);
104 ResourcePtr(Pool* pool,int index);
105 ResourcePtr(const ResourcePtr& r);
106 void release();
107 void load();
108 void unload();
109 };
99 } 110 }