Mercurial > fife-parpg
diff demos/shooter/scripts/world.py @ 467:4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
Added the boss at the end of the level.
For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 16:22:36 +0000 |
parents | 4e58dab2fcdc |
children | ebbb420a90b9 |
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--- a/demos/shooter/scripts/world.py Tue Apr 13 21:30:51 2010 +0000 +++ b/demos/shooter/scripts/world.py Wed Apr 14 16:22:36 2010 +0000 @@ -79,6 +79,8 @@ self._genericrenderer = None + self._sceneended = False + def showMainMenu(self): if self.scene: self._paused = True @@ -105,7 +107,12 @@ self.map = None self.cameras = {} - self.scene = None + + if self.scene: + self.scene.destroyScene() + self.scene = None + + self._sceneended = False def loadLevel(self, filename): """ @@ -193,9 +200,28 @@ dlg = pychan.loadXML('gui/highscoredialog.xml') dlg.execute({ 'okay' : "Yay!" }) name = dlg.findChild(name='name').text + self._highscores.addHighScore(HighScore(name, self.scene.player.score)) self._highscores.show() + + def endLevel(self): + #there is only one level so do the high score display + self._paused = True + + if self._highscores.isHighScore(self.scene.player.score): + score = self.scene.player.score + #self.reset() + dlg = pychan.loadXML('gui/highscoredialog.xml') + dlg.execute({ 'okay' : "Yay!" }) + name = dlg.findChild(name='name').text + + #self._highscores.addHighScore(HighScore(name, score)) + #self._highscores.show() + + self._sceneended = True + + def newGame(self): self.loadLevel("maps/shooter_map1.xml") @@ -275,6 +301,10 @@ Called every frame. """ + if self._sceneended: + self.reset() + self.showMainMenu() + if self._genericrenderer: self._genericrenderer.removeAll("quads") @@ -320,4 +350,5 @@ if not self.scene.paused: self.scene.pause(self.timemanager.getTime() - self._starttime) + self.pump_ctr += 1