Mercurial > fife-parpg
diff engine/core/view/view.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/view/view.h Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,98 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +#ifndef FIFE_VIEW_VIEW_H +#define FIFE_VIEW_VIEW_H + +// Standard C++ library includes +#include <list> + +// 3rd party library includes +#include <SDL.h> + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder + +namespace FIFE { + class Camera; + class RenderBackend; + class ImagePool; + class AnimationPool; + class RendererBase; + + class View { + public: + /** Constructor + * + */ + View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool); + + /** Destructor + */ + ~View(); + + /** Adds new camera on view. + * After creation, camera gets rendered by the added renderers + */ + Camera* addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc); + + /** Get a camera by its identifier. + */ + Camera* getCamera(const std::string& id); + + /** Get a list containing all cameras. + * @return std::list<Camera*>& Cameralist + */ + std::vector<Camera*>& getCameras() { return m_cameras; } + + /** Removes given camera from the view. + */ + void removeCamera(Camera* camera); + + /** Clears all cameras from view + */ + void clearCameras(); + + /** resets active layer information on all renderers. + */ + void resetRenderers(); + + /** Causes view to render all cameras + */ + void update(); + + /** Adds new renderer on the view. Ownership is transferred to the view. + */ + void addRenderer(RendererBase* renderer); + + private: + // list of cameras managed by the view + std::vector<Camera*> m_cameras; + RenderBackend* m_renderbackend; + ImagePool* m_ipool; + AnimationPool* m_apool; + std::map<std::string, RendererBase*> m_renderers; + }; + +} +#endif