Mercurial > fife-parpg
view engine/core/view/view.h @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIEW_VIEW_H #define FIFE_VIEW_VIEW_H // Standard C++ library includes #include <list> // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { class Camera; class RenderBackend; class ImagePool; class AnimationPool; class RendererBase; class View { public: /** Constructor * */ View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool); /** Destructor */ ~View(); /** Adds new camera on view. * After creation, camera gets rendered by the added renderers */ Camera* addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc); /** Get a camera by its identifier. */ Camera* getCamera(const std::string& id); /** Get a list containing all cameras. * @return std::list<Camera*>& Cameralist */ std::vector<Camera*>& getCameras() { return m_cameras; } /** Removes given camera from the view. */ void removeCamera(Camera* camera); /** Clears all cameras from view */ void clearCameras(); /** resets active layer information on all renderers. */ void resetRenderers(); /** Causes view to render all cameras */ void update(); /** Adds new renderer on the view. Ownership is transferred to the view. */ void addRenderer(RendererBase* renderer); private: // list of cameras managed by the view std::vector<Camera*> m_cameras; RenderBackend* m_renderbackend; ImagePool* m_ipool; AnimationPool* m_apool; std::map<std::string, RendererBase*> m_renderers; }; } #endif