diff engine/core/video/opengl/renderbackendopengl.h @ 583:47b49b9b0c0a

* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands. * Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 07 Aug 2010 16:36:35 +0000
parents b2feacaed53c
children f3457443c95f
line wrap: on
line diff
--- a/engine/core/video/opengl/renderbackendopengl.h	Tue Aug 03 13:57:12 2010 +0000
+++ b/engine/core/video/opengl/renderbackendopengl.h	Sat Aug 07 16:36:35 2010 +0000
@@ -48,10 +48,11 @@
 		Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
 		Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
 		Image* createImage(SDL_Surface* surface);
- 		bool putPixel(int x, int y, int r, int g, int b);
-		void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
-		void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b);
-		void drawVertex(const Point& p, const uint8_t size, int r, int g, int b);
+ 		bool putPixel(int x, int y, int r, int g, int b, int a = 255);
+		void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255);
+		void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255);
+		void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b, int a = 255);
+		void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255);
 
 		void isClearNeeded(bool clear);