comparison engine/core/video/opengl/renderbackendopengl.h @ 583:47b49b9b0c0a

* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands. * Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 07 Aug 2010 16:36:35 +0000
parents b2feacaed53c
children f3457443c95f
comparison
equal deleted inserted replaced
582:5e04f6349894 583:47b49b9b0c0a
46 void endFrame(); 46 void endFrame();
47 void init(); 47 void init();
48 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon); 48 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
49 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); 49 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
50 Image* createImage(SDL_Surface* surface); 50 Image* createImage(SDL_Surface* surface);
51 bool putPixel(int x, int y, int r, int g, int b); 51 bool putPixel(int x, int y, int r, int g, int b, int a = 255);
52 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); 52 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255);
53 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); 53 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255);
54 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); 54 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255);
55 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255);
55 56
56 void isClearNeeded(bool clear); 57 void isClearNeeded(bool clear);
57 58
58 private: 59 private:
59 SDL_PixelFormat m_rgba_format; 60 SDL_PixelFormat m_rgba_format;