Mercurial > fife-parpg
diff demos/rio_de_hola/scripts/world.py @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | 5e04f6349894 |
children | d1df6cf5ff23 |
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--- a/demos/rio_de_hola/scripts/world.py Tue Aug 03 13:57:12 2010 +0000 +++ b/demos/rio_de_hola/scripts/world.py Sat Aug 07 16:36:35 2010 +0000 @@ -233,7 +233,8 @@ textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); renderer.changeDefaultFont(textfont) renderer.activateAllLayers(self.map) - renderer.setDefaultBackground(100, 255, 100, 50, 255, 50) + renderer.setDefaultBackground(100, 255, 100, 165) + renderer.setDefaultBorder(50, 255, 50) renderer.setEnabled(True) # Activate the grid renderer on all layers