Mercurial > fife-parpg
diff engine/core/util/math/matrix.h @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | 356634098bd9 |
children |
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--- a/engine/core/util/math/matrix.h Tue Oct 12 18:58:47 2010 +0000 +++ b/engine/core/util/math/matrix.h Wed Oct 13 20:24:48 2010 +0000 @@ -118,8 +118,8 @@ y/=mag; z/=mag; } - T c = cos(angle*DBL_PI/180); - T s = sin(angle*DBL_PI/180); + T c = Math<T>::Cos(angle*Math<T>::pi()/180); + T s = Math<T>::Sin(angle*Math<T>::pi()/180); m0 = x*x*(1-c)+c; m1 = y*x*(1-c)+z*s; m2 = z*x*(1-c)-y*s;