Mercurial > fife-parpg
diff engine/core/video/devicecaps.h @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 07b1cf8e92b5 |
children |
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--- a/engine/core/video/devicecaps.h Fri Oct 15 15:13:10 2010 +0000 +++ b/engine/core/video/devicecaps.h Fri Oct 15 18:54:34 2010 +0000 @@ -81,6 +81,14 @@ */ bool isOpenGL() const { return (m_SDLFlags & SDL_OPENGL) ? true : false; }; + /** Is this screen mode an SDL only screen mode + */ + bool isSDL() const { return (!(m_SDLFlags & SDL_OPENGL)) ? true : false; }; + + /** Returns true if this is a SDL screen mode with the SDL hardware surface enabled + */ + bool isSDLHardwareSurface() const { return (m_SDLFlags & SDL_HWSURFACE) ? true : false; }; + //OpenGL, windowed, hw accel static const uint32_t HW_WINDOWED_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; @@ -88,8 +96,12 @@ static const uint32_t HW_FULLSCREEN_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL | SDL_FULLSCREEN; //SDL, windowed static const uint32_t WINDOWED_SDL = 0; + //SDL, windowed, HW surface and double buffer + static const uint32_t WINDOWED_SDL_DB_HW = SDL_HWSURFACE | SDL_DOUBLEBUF; //SDL, fullscreen static const uint32_t FULLSCREEN_SDL = SDL_FULLSCREEN; + //SDL, fullscreen, HW surface and double buffer + static const uint32_t FULLSCREEN_SDL_DB_HW = SDL_FULLSCREEN | SDL_HWSURFACE | SDL_DOUBLEBUF; private: uint16_t m_width;