Mercurial > fife-parpg
diff engine/core/controller/engine.i @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 51bbda7676f0 |
children | 5d6b1820b953 |
line wrap: on
line diff
--- a/engine/core/controller/engine.i Fri Oct 15 15:13:10 2010 +0000 +++ b/engine/core/controller/engine.i Fri Oct 15 18:54:34 2010 +0000 @@ -95,7 +95,6 @@ EngineSettings& getSettings(); const DeviceCaps& getDeviceCaps() const; - const ScreenMode& getCurrentScreenMode() const; void init(); void destroy();