diff engine/core/controller/engine.i @ 653:01acc9fc35ea

* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen. * Updated the Color masks to follow the integer standards * Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps. * RenderBackend now saves the actual flags used to initialize the screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 15 Oct 2010 18:54:34 +0000
parents 51bbda7676f0
children 5d6b1820b953
line wrap: on
line diff
--- a/engine/core/controller/engine.i	Fri Oct 15 15:13:10 2010 +0000
+++ b/engine/core/controller/engine.i	Fri Oct 15 18:54:34 2010 +0000
@@ -95,7 +95,6 @@
 
 		EngineSettings& getSettings();
 		const DeviceCaps& getDeviceCaps() const;
-		const ScreenMode& getCurrentScreenMode() const;
 		
 		void init();
 		void destroy();