Mercurial > fife-parpg
comparison demos/shooter/scripts/world.py @ 451:f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
Some minor tweaks.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 21:14:23 +0000 |
parents | ba6817013343 |
children | cf53848fb187 |
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450:ba6817013343 | 451:f463ab431cc0 |
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86 self.scoretext = self.mainwindow.findChild(name="score") | 86 self.scoretext = self.mainwindow.findChild(name="score") |
87 self.mainwindow.position = (0,0) | 87 self.mainwindow.position = (0,0) |
88 self.mainwindow.show() | 88 self.mainwindow.show() |
89 | 89 |
90 #give player the default weapon | 90 #give player the default weapon |
91 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100) | 91 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 200) |
92 self.scene.initScene(self.map) | 92 self.scene.initScene(self.map) |
93 | 93 |
94 def initCameras(self): | 94 def initCameras(self): |
95 """ | 95 """ |
96 Before we can actually see something on screen we have to specify the render setup. | 96 Before we can actually see something on screen we have to specify the render setup. |