comparison demos/rpg/scripts/actors/baseactor.py @ 513:edf5c0cf52f3

Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit. Added a help file for the console. Added a KeyState class for keeping track of the state of the keys.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 21 May 2010 20:33:43 +0000
parents
children d70fc46c8aa5
comparison
equal deleted inserted replaced
512:6ddb1eb9dfa6 513:edf5c0cf52f3
1 #!/usr/bin/env python
2
3 # -*- coding: utf-8 -*-
4
5 # ####################################################################
6 # Copyright (C) 2005-2010 by the FIFE team
7 # http://www.fifengine.net
8 # This file is part of FIFE.
9 #
10 # FIFE is free software; you can redistribute it and/or
11 # modify it under the terms of the GNU Lesser General Public
12 # License as published by the Free Software Foundation; either
13 # version 2.1 of the License, or (at your option) any later version.
14 #
15 # This library is distributed in the hope that it will be useful,
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 # Lesser General Public License for more details.
19 #
20 # You should have received a copy of the GNU Lesser General Public
21 # License along with this library; if not, write to the
22 # Free Software Foundation, Inc.,
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 # ####################################################################
25 # This is the rio de hola client for FIFE.
26
27 import sys, os, re, math, random, shutil
28
29 from fife import fife
30 from fife.extensions.loaders import loadMapFile
31
32 class Actor(object):
33 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
34 """
35 @param gamecontroller: A reference to the master game controller
36 @param instancename: The name of the object to load. The object's XML file must
37 be part of the map file or added with fife.extensions.loaders.loadImportFile
38 @param instanceid: used if you want to give a specific ID to the instance to
39 differenciate it from other instances
40 @param createInstance: If this is True it will attempt to be loaded from disk and not
41 use one that has already been loaded from the map file. See the note about the
42 instancename paramater above.
43 """
44 self._gamecontroller = gamecontroller
45 self._fifeobject = None
46 self._name = instancename
47 if instanceid:
48 self._id = instanceid
49 else:
50 self._id = self._name
51
52 self._instance = None
53
54 if createInstance:
55 self._createFIFEInstance(self._name)
56 else:
57 self._instance = self._gamecontroller.scene.layer.getInstance(self._id)
58 self._instance.thisown = 0
59
60 def destroy(self):
61 """
62 Deletes the FIFE instance from the actor layer on the map.
63 """
64 if self._instance :
65 self._gamecontroller.scene.actorlayer.deleteInstance(self._instance)
66 self._instance = None
67
68 def _createFIFEInstance(self):
69 """
70 Should not be called directly. Use the constructor!
71 """
72 mapmodel = self._gamecontroller.engine.getModel()
73 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
74
75 self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
76 fife.InstanceVisual.create(self._instance)
77 self._instance.thisown = 0
78
79 def _getLocation(self):
80 return self._instance.getLocation()
81
82 def _setLocation(self, loc):
83 self._instance.setLocation(loc)
84
85 location = property(_getLocation,_setLocation)