Mercurial > fife-parpg
comparison demos/rpg/scripts/gamecontroller.py @ 530:ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
Cleaned up the base object a bit so you can modify it's position easily.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 20:10:33 +0000 |
parents | 796d49ab9380 |
children | 801746c5bb9a |
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529:d0bce896a526 | 530:ea26e7b6f56c |
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195 def onConsoleCommand(self, command): | 195 def onConsoleCommand(self, command): |
196 """ | 196 """ |
197 Might be useful if you want to have the game parse a command. | 197 Might be useful if you want to have the game parse a command. |
198 Not sure if I am going to keep this or not. | 198 Not sure if I am going to keep this or not. |
199 """ | 199 """ |
200 | |
200 result = "" | 201 result = "" |
202 | |
203 args = command.split(" ") | |
204 for arg in args: | |
205 arg = arg.strip() | |
206 | |
207 if args[0] == "spawn": | |
208 if len(args) != 4: | |
209 result = "Usage: spawn [itemid] [posx] [posy]" | |
210 else: | |
211 result = "Success!" | |
212 | |
201 return result | 213 return result |
202 | 214 |
203 def newGame(self): | 215 def newGame(self): |
204 self._guicontroller.hideMainMenu() | 216 self._guicontroller.hideMainMenu() |
205 | 217 |