Mercurial > fife-parpg
comparison engine/core/audio/soundemitter.i @ 484:e584b0b8b4a2
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Apr 2010 15:33:27 +0000 |
parents | 64738befdf3b |
children | 58c0bbeeeb35 |
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483:82d44c471959 | 484:e584b0b8b4a2 |
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61 float getGain(); | 61 float getGain(); |
62 | 62 |
63 bool isStereo(); | 63 bool isStereo(); |
64 short getBitResolution(); | 64 short getBitResolution(); |
65 unsigned long getSampleRate(); | 65 unsigned long getSampleRate(); |
66 unsigned long getDecodedLength(); | |
67 unsigned long getDuration(); | |
66 | 68 |
67 void setCursor(SoundPositionType type, float value); | 69 void setCursor(SoundPositionType type, float value); |
68 float getCursor(SoundPositionType type); | 70 float getCursor(SoundPositionType type); |
69 }; | 71 }; |
70 } | 72 } |