comparison engine/core/video/sdl/renderbackendsdl.h @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 18c2a21ac0ad
children ad1f09d954f9
comparison
equal deleted inserted replaced
424:e29fbf84cb41 425:ad7969d9460b
38 * 38 *
39 * @see RenderBackend 39 * @see RenderBackend
40 */ 40 */
41 class RenderBackendSDL : public RenderBackend { 41 class RenderBackendSDL : public RenderBackend {
42 public: 42 public:
43 RenderBackendSDL(); 43 RenderBackendSDL(const SDL_Color& colorkey);
44 virtual ~RenderBackendSDL(); 44 virtual ~RenderBackendSDL();
45 const std::string& getName() const; 45 const std::string& getName() const;
46 46
47 void startFrame(); 47 void startFrame();
48 void endFrame(); 48 void endFrame();