Mercurial > fife-parpg
comparison engine/core/model/structures/layer.i @ 356:ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
Added layer transparency support
Added layer transparency to map editor
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 24 Sep 2009 18:24:47 +0000 |
parents | 7e5717105212 |
children |
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355:8b125ec749d7 | 356:ab41334e8a57 |
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75 std::vector<Instance*> getInstances(const std::string& identifier); | 75 std::vector<Instance*> getInstances(const std::string& identifier); |
76 std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false); | 76 std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false); |
77 Instance* getInstance(const std::string& id); | 77 Instance* getInstance(const std::string& id); |
78 | 78 |
79 void setInstancesVisible(bool vis); | 79 void setInstancesVisible(bool vis); |
80 void setLayerTransparency(uint8_t transparency); | |
81 uint8_t getLayerTransparency(); | |
80 bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); | 82 bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); |
81 void toggleInstancesVisible(); | 83 void toggleInstancesVisible(); |
82 bool areInstancesVisible() const; | 84 bool areInstancesVisible() const; |
83 | 85 |
84 void setPathingStrategy(PathingStrategy strategy); | 86 void setPathingStrategy(PathingStrategy strategy); |