comparison demos/shooter/maps/shooter_map1.xml @ 448:5e2ec84902a7

Did a little re-factoring. Introduced the scene graph for collision detection. Changed the time scale to be accurate.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 01 Apr 2010 17:03:34 +0000
parents 64676ea55472
children 302a69c5141d
comparison
equal deleted inserted replaced
447:64676ea55472 448:5e2ec84902a7
436 </instances> 436 </instances>
437 </layer> 437 </layer>
438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> 438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
439 <instances> 439 <instances>
440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> 440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i>
441 <i r="0" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> 441 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i>
442 <i r="0" x="20.0" o="saucer1" z="0.0" y="1.0"></i> 442 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i>
443 <i r="0" x="20.0" o="saucer1" z="0.0" y="4.0"></i> 443 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i>
444 <i r="0" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> 444 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i>
445 <i r="0" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> 445 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i>
446 <i r="0" x="26.0" o="saucer2" z="0.0" y="2.0"></i> 446 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i>
447 </instances> 447 </instances>
448 </layer> 448 </layer>
449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> 449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">
450 </camera> 450 </camera>
451 </map> 451 </map>