Mercurial > fife-parpg
comparison demos/shooter/maps/shooter_map1.xml @ 448:5e2ec84902a7
Did a little re-factoring.
Introduced the scene graph for collision detection.
Changed the time scale to be accurate.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 17:03:34 +0000 |
parents | 64676ea55472 |
children | 302a69c5141d |
comparison
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447:64676ea55472 | 448:5e2ec84902a7 |
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436 </instances> | 436 </instances> |
437 </layer> | 437 </layer> |
438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> | 438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
439 <instances> | 439 <instances> |
440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> | 440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> |
441 <i r="0" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> | 441 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> |
442 <i r="0" x="20.0" o="saucer1" z="0.0" y="1.0"></i> | 442 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i> |
443 <i r="0" x="20.0" o="saucer1" z="0.0" y="4.0"></i> | 443 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i> |
444 <i r="0" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> | 444 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> |
445 <i r="0" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> | 445 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> |
446 <i r="0" x="26.0" o="saucer2" z="0.0" y="2.0"></i> | 446 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i> |
447 </instances> | 447 </instances> |
448 </layer> | 448 </layer> |
449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> | 449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> |
450 </camera> | 450 </camera> |
451 </map> | 451 </map> |