Mercurial > fife-parpg
diff demos/shooter/maps/shooter_map1.xml @ 448:5e2ec84902a7
Did a little re-factoring.
Introduced the scene graph for collision detection.
Changed the time scale to be accurate.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 01 Apr 2010 17:03:34 +0000 |
parents | 64676ea55472 |
children | 302a69c5141d |
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--- a/demos/shooter/maps/shooter_map1.xml Wed Mar 31 21:13:07 2010 +0000 +++ b/demos/shooter/maps/shooter_map1.xml Thu Apr 01 17:03:34 2010 +0000 @@ -438,12 +438,12 @@ <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> <instances> <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> - <i r="0" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> - <i r="0" x="20.0" o="saucer1" z="0.0" y="1.0"></i> - <i r="0" x="20.0" o="saucer1" z="0.0" y="4.0"></i> - <i r="0" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> - <i r="0" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> - <i r="0" x="26.0" o="saucer2" z="0.0" y="2.0"></i> + <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> + <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i> + <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i> + <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> + <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> + <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i> </instances> </layer> <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">