comparison demos/shooter/maps/shooter_map1.xml @ 460:5e1d6e40d19d

Fixed bounding boxes. Added bounding box renderer. The player is now better confined to the screen. Added more enemies to the map.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 09 Apr 2010 21:42:28 +0000
parents 302a69c5141d
children be035dff788a
comparison
equal deleted inserted replaced
459:302a69c5141d 460:5e1d6e40d19d
452 <i r="0" id="diag_bottom_right" x="32.0" o="saucer1" z="0.0" y="6.0"></i> 452 <i r="0" id="diag_bottom_right" x="32.0" o="saucer1" z="0.0" y="6.0"></i>
453 <i r="0" id="diag_bottom_right" x="33.0" o="saucer1" z="0.0" y="7.0"></i> 453 <i r="0" id="diag_bottom_right" x="33.0" o="saucer1" z="0.0" y="7.0"></i>
454 <i r="0" id="diag_bottom_right" x="34.0" o="saucer1" z="0.0" y="8.0"></i> 454 <i r="0" id="diag_bottom_right" x="34.0" o="saucer1" z="0.0" y="8.0"></i>
455 <i r="0" id="diag_bottom_right" x="35.0" o="saucer1" z="0.0" y="9.0"></i> 455 <i r="0" id="diag_bottom_right" x="35.0" o="saucer1" z="0.0" y="9.0"></i>
456 456
457 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-2.0"></i> 457 <i r="0" id="dodge2" x="37.0" o="saucer2" z="0.0" y="-2.0"></i>
458 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="1.0"></i> 458 <i r="0" id="dodge2" x="37.0" o="saucer2" z="0.0" y="1.0"></i>
459 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="4.0"></i> 459 <i r="0" id="streaker" x="37.0" o="saucer2" z="0.0" y="4.0"></i>
460 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-5.0"></i> 460 <i r="0" id="streaker" x="37.0" o="saucer2" z="0.0" y="-5.0"></i>
461
462 </instances>
463 </layer>
464 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
465 <instances>
461 466
462 </instances> 467 </instances>
463 </layer> 468 </layer>
464 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> 469 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">
465 </camera> 470 </camera>