comparison engine/core/view/view.h @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
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children 90005975cdbb
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-1:000000000000 0:4a0efb7baf70
1 /***************************************************************************
2 * Copyright (C) 2005-2008 by the FIFE team *
3 * http://www.fifengine.de *
4 * This file is part of FIFE. *
5 * *
6 * FIFE is free software; you can redistribute it and/or modify *
7 * it under the terms of the GNU General Public License as published by *
8 * the Free Software Foundation; either version 2 of the License, or *
9 * (at your option) any later version. *
10 * *
11 * This program is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14 * GNU General Public License for more details. *
15 * *
16 * You should have received a copy of the GNU General Public License *
17 * along with this program; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
20 ***************************************************************************/
21
22 #ifndef FIFE_VIEW_VIEW_H
23 #define FIFE_VIEW_VIEW_H
24
25 // Standard C++ library includes
26 #include <list>
27
28 // 3rd party library includes
29 #include <SDL.h>
30
31 // FIFE includes
32 // These includes are split up in two parts, separated by one empty line
33 // First block: files included from the FIFE root src directory
34 // Second block: files included from the same folder
35
36 namespace FIFE {
37 class Camera;
38 class RenderBackend;
39 class ImagePool;
40 class AnimationPool;
41 class RendererBase;
42
43 class View {
44 public:
45 /** Constructor
46 *
47 */
48 View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool);
49
50 /** Destructor
51 */
52 ~View();
53
54 /** Adds new camera on view.
55 * After creation, camera gets rendered by the added renderers
56 */
57 Camera* addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc);
58
59 /** Get a camera by its identifier.
60 */
61 Camera* getCamera(const std::string& id);
62
63 /** Get a list containing all cameras.
64 * @return std::list<Camera*>& Cameralist
65 */
66 std::vector<Camera*>& getCameras() { return m_cameras; }
67
68 /** Removes given camera from the view.
69 */
70 void removeCamera(Camera* camera);
71
72 /** Clears all cameras from view
73 */
74 void clearCameras();
75
76 /** resets active layer information on all renderers.
77 */
78 void resetRenderers();
79
80 /** Causes view to render all cameras
81 */
82 void update();
83
84 /** Adds new renderer on the view. Ownership is transferred to the view.
85 */
86 void addRenderer(RendererBase* renderer);
87
88 private:
89 // list of cameras managed by the view
90 std::vector<Camera*> m_cameras;
91 RenderBackend* m_renderbackend;
92 ImagePool* m_ipool;
93 AnimationPool* m_apool;
94 std::map<std::string, RendererBase*> m_renderers;
95 };
96
97 }
98 #endif