Mercurial > fife-parpg
comparison engine/core/video/sdl/renderbackendsdl.cpp @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | b2feacaed53c |
children | d1df6cf5ff23 |
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582:5e04f6349894 | 583:47b49b9b0c0a |
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137 | 137 |
138 void RenderBackendSDL::isClearNeeded(bool clear) { | 138 void RenderBackendSDL::isClearNeeded(bool clear) { |
139 m_clear = clear; | 139 m_clear = clear; |
140 } | 140 } |
141 | 141 |
142 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { | 142 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { |
143 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); | 143 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); |
144 } | 144 } |
145 | 145 |
146 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { | 146 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
147 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b); | 147 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); |
148 } | 148 } |
149 | 149 |
150 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { | 150 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
151 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b); | 151 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); |
152 } | 152 } |
153 | 153 |
154 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b){ | 154 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
155 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b); | 155 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); |
156 } | |
157 | |
158 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ | |
159 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); | |
156 } | 160 } |
157 | 161 |
158 }//FIFE | 162 }//FIFE |