Mercurial > fife-parpg
comparison engine/core/controller/engine.i @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 51bbda7676f0 |
children | 5d6b1820b953 |
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652:da9c4cfe8f8e | 653:01acc9fc35ea |
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93 void finalizePumping(); | 93 void finalizePumping(); |
94 void pump(); | 94 void pump(); |
95 | 95 |
96 EngineSettings& getSettings(); | 96 EngineSettings& getSettings(); |
97 const DeviceCaps& getDeviceCaps() const; | 97 const DeviceCaps& getDeviceCaps() const; |
98 const ScreenMode& getCurrentScreenMode() const; | |
99 | 98 |
100 void init(); | 99 void init(); |
101 void destroy(); | 100 void destroy(); |
102 | 101 |
103 SoundManager* getSoundManager(); | 102 SoundManager* getSoundManager(); |