comparison engine/core/controller/engine.i @ 653:01acc9fc35ea

* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen. * Updated the Color masks to follow the integer standards * Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps. * RenderBackend now saves the actual flags used to initialize the screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 15 Oct 2010 18:54:34 +0000
parents 51bbda7676f0
children 5d6b1820b953
comparison
equal deleted inserted replaced
652:da9c4cfe8f8e 653:01acc9fc35ea
93 void finalizePumping(); 93 void finalizePumping();
94 void pump(); 94 void pump();
95 95
96 EngineSettings& getSettings(); 96 EngineSettings& getSettings();
97 const DeviceCaps& getDeviceCaps() const; 97 const DeviceCaps& getDeviceCaps() const;
98 const ScreenMode& getCurrentScreenMode() const;
99 98
100 void init(); 99 void init();
101 void destroy(); 100 void destroy();
102 101
103 SoundManager* getSoundManager(); 102 SoundManager* getSoundManager();