Mercurial > fife-parpg
annotate engine/core/view/camera.i @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | e3140f01749d |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "view/camera.h" |
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25 #include "view/rendererbase.h" |
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26 %} |
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27 |
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28 %include "view/rendererbase.i" |
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29 |
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30 namespace FIFE { |
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31 typedef Point3D ScreenPoint; |
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32 %template(ScreenPoint) PointType3D<int>; |
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33 |
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34 %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances }; |
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35 class Camera: public IRendererContainer { |
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36 public: |
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37 ~Camera(); |
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38 const std::string& getId() const; |
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39 void setId(const std::string& id); |
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40 void setTilt(double tilt); |
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41 double getTilt() const; |
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42 void setRotation(double rotation); |
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43 double getRotation() const; |
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44 void setZoom(double zoom); |
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45 double getZoom() const; |
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46 void setLocation(Location location); |
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47 Location getLocation() const; |
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48 Location& getLocationRef(); |
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49 void attach(Instance *instance); |
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50 void detach(); |
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51 Instance* getAttached() const; |
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52 void setViewPort(const Rect& viewport); |
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53 const Rect& getViewPort() const; |
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54 void setCellImageDimensions(unsigned int width, unsigned int height); |
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55 Point getCellImageDimensions(); |
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56 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); |
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57 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); |
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58 void setEnabled(bool enabled); |
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59 bool isEnabled(); |
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60 |
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61 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); |
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62 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances); |
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63 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); |
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64 RendererBase* getRenderer(const std::string& name); |
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65 void resetRenderers(); |
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66 |
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67 void setLightingColor(float red, float green, float blue, float alpha); |
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68 void resetLightingColor(); |
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69 std::vector<float> getLightingColor(); |
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70 |
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71 void refresh(); |
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72 private: |
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73 Camera(); |
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74 }; |
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75 %clear std::list<Instance*>& instances; |
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76 } |
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77 |
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78 %clear InstanceLst& instances; |