Mercurial > fife-parpg
annotate demos/shooter/maps/shooter_map1.xml @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 0196c83c7270 |
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Adding the shooter demo. This is still a work in progress.
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1 <?xml version="1.0" encoding="ascii"?> |
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Adding the shooter demo. This is still a work in progress.
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2 <map id="tutorial1" format="1.0"> |
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3 <import file="../objects/backgrounds/starfield/object.xml"></import> |
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4 <import file="../objects/ships/player/object.xml"></import> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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5 <import file="../objects/ships/saucer1/object.xml"></import> |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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6 <import file="../objects/ships/saucer2/object.xml"></import> |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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7 <import file="../objects/ships/boss1/object.xml"></import> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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8 <import file="../objects/powerups/cannonspread5/object.xml"></import> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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9 <import file="../objects/powerups/extralife/object.xml"></import> |
446
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10 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
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11 <instances> |
503
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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12 <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="0.0" r="0" y="-1.0" z="0.0"></i> |
446
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Adding the shooter demo. This is still a work in progress.
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13 <i r="0" x="0.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
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14 <i r="0" x="0.0" o="starfield" z="0.0" y="1.0"></i> |
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15 <i r="0" x="1.0" o="starfield" z="0.0" y="1.0"></i> |
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16 <i r="0" x="1.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
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17 <i r="0" x="1.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
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18 <i r="0" x="2.0" o="starfield" z="0.0" y="-1.0"></i> |
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19 <i r="0" x="3.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
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20 <i r="0" x="3.0" o="starfield" z="0.0" y="0.0"></i> |
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21 <i r="0" x="2.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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22 <i r="0" x="3.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
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23 <i r="0" x="0.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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24 <i r="0" x="1.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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25 <i r="0" x="2.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
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26 <i r="0" x="3.0" o="starfield" z="0.0" y="2.0"></i> |
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27 <i r="0" x="4.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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28 <i r="0" x="4.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
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29 <i r="0" x="4.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
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30 <i r="0" x="4.0" o="starfield" z="0.0" y="2.0"></i> |
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31 <i r="0" x="0.0" o="starfield" z="0.0" y="-2.0"></i> |
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32 <i r="0" x="1.0" o="starfield" z="0.0" y="-2.0"></i> |
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33 <i r="0" x="2.0" o="starfield" z="0.0" y="-2.0"></i> |
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34 <i r="0" x="3.0" o="starfield" z="0.0" y="-2.0"></i> |
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35 <i r="0" x="4.0" o="starfield" z="0.0" y="-2.0"></i> |
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36 <i r="0" x="5.0" o="starfield" z="0.0" y="-2.0"></i> |
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37 <i r="0" x="5.0" o="starfield" z="0.0" y="-1.0"></i> |
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38 <i r="0" x="5.0" o="starfield" z="0.0" y="0.0"></i> |
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39 <i r="0" x="5.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
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40 <i r="0" x="5.0" o="starfield" z="0.0" y="2.0"></i> |
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41 <i r="0" x="6.0" o="starfield" z="0.0" y="2.0"></i> |
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42 <i r="0" x="6.0" o="starfield" z="0.0" y="1.0"></i> |
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43 <i r="0" x="6.0" o="starfield" z="0.0" y="0.0"></i> |
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44 <i r="0" x="6.0" o="starfield" z="0.0" y="-1.0"></i> |
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45 <i r="0" x="6.0" o="starfield" z="0.0" y="-2.0"></i> |
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46 <i r="0" x="7.0" o="starfield" z="0.0" y="-2.0"></i> |
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47 <i r="0" x="7.0" o="starfield" z="0.0" y="-1.0"></i> |
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48 <i r="0" x="7.0" o="starfield" z="0.0" y="0.0"></i> |
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49 <i r="0" x="7.0" o="starfield" z="0.0" y="1.0"></i> |
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50 <i r="0" x="7.0" o="starfield" z="0.0" y="2.0"></i> |
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51 <i r="0" x="8.0" o="starfield" z="0.0" y="2.0"></i> |
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52 <i r="0" x="8.0" o="starfield" z="0.0" y="1.0"></i> |
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53 <i r="0" x="8.0" o="starfield" z="0.0" y="0.0"></i> |
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54 <i r="0" x="8.0" o="starfield" z="0.0" y="-1.0"></i> |
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55 <i r="0" x="8.0" o="starfield" z="0.0" y="-2.0"></i> |
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56 <i r="0" x="9.0" o="starfield" z="0.0" y="-2.0"></i> |
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57 <i r="0" x="10.0" o="starfield" z="0.0" y="-2.0"></i> |
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58 <i r="0" x="11.0" o="starfield" z="0.0" y="-2.0"></i> |
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59 <i r="0" x="12.0" o="starfield" z="0.0" y="-2.0"></i> |
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60 <i r="0" x="13.0" o="starfield" z="0.0" y="-2.0"></i> |
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61 <i r="0" x="14.0" o="starfield" z="0.0" y="-2.0"></i> |
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62 <i r="0" x="15.0" o="starfield" z="0.0" y="-2.0"></i> |
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63 <i r="0" x="15.0" o="starfield" z="0.0" y="-1.0"></i> |
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64 <i r="0" x="14.0" o="starfield" z="0.0" y="-1.0"></i> |
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65 <i r="0" x="13.0" o="starfield" z="0.0" y="-1.0"></i> |
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66 <i r="0" x="12.0" o="starfield" z="0.0" y="-1.0"></i> |
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67 <i r="0" x="11.0" o="starfield" z="0.0" y="-1.0"></i> |
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68 <i r="0" x="10.0" o="starfield" z="0.0" y="-1.0"></i> |
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69 <i r="0" x="9.0" o="starfield" z="0.0" y="-1.0"></i> |
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70 <i r="0" x="9.0" o="starfield" z="0.0" y="0.0"></i> |
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71 <i r="0" x="10.0" o="starfield" z="0.0" y="0.0"></i> |
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72 <i r="0" x="11.0" o="starfield" z="0.0" y="0.0"></i> |
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73 <i r="0" x="12.0" o="starfield" z="0.0" y="0.0"></i> |
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74 <i r="0" x="13.0" o="starfield" z="0.0" y="0.0"></i> |
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75 <i r="0" x="14.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
76 <i r="0" x="15.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
77 <i r="0" x="15.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
78 <i r="0" x="14.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
79 <i r="0" x="13.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
80 <i r="0" x="12.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
81 <i r="0" x="11.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
82 <i r="0" x="10.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
83 <i r="0" x="9.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
84 <i r="0" x="9.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
85 <i r="0" x="10.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
86 <i r="0" x="11.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
87 <i r="0" x="12.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
88 <i r="0" x="13.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
89 <i r="0" x="14.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
90 <i r="0" x="15.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
91 <i r="0" x="16.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
92 <i r="0" x="17.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
93 <i r="0" x="18.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
94 <i r="0" x="19.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
95 <i r="0" x="20.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
96 <i r="0" x="21.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
97 <i r="0" x="22.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
98 <i r="0" x="23.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
99 <i r="0" x="24.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
100 <i r="0" x="25.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
101 <i r="0" x="25.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
102 <i r="0" x="25.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
103 <i r="0" x="25.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
104 <i r="0" x="25.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
105 <i r="0" x="24.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
106 <i r="0" x="23.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
107 <i r="0" x="22.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
108 <i r="0" x="21.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
109 <i r="0" x="20.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
110 <i r="0" x="19.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
111 <i r="0" x="18.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
112 <i r="0" x="17.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
113 <i r="0" x="16.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
114 <i r="0" x="16.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
115 <i r="0" x="16.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
116 <i r="0" x="16.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
117 <i r="0" x="17.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
118 <i r="0" x="18.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
119 <i r="0" x="19.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
120 <i r="0" x="20.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
121 <i r="0" x="21.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
122 <i r="0" x="22.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
123 <i r="0" x="23.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
124 <i r="0" x="24.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
125 <i r="0" x="24.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
126 <i r="0" x="24.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
127 <i r="0" x="23.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
128 <i r="0" x="22.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
129 <i r="0" x="21.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
130 <i r="0" x="20.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
131 <i r="0" x="19.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
132 <i r="0" x="18.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
133 <i r="0" x="17.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
134 <i r="0" x="17.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
135 <i r="0" x="18.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
136 <i r="0" x="19.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
137 <i r="0" x="20.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
138 <i r="0" x="21.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
139 <i r="0" x="22.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
140 <i r="0" x="23.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
141 <i r="0" x="26.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
142 <i r="0" x="27.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
143 <i r="0" x="28.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
144 <i r="0" x="29.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
145 <i r="0" x="30.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
146 <i r="0" x="31.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
147 <i r="0" x="32.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
148 <i r="0" x="33.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
149 <i r="0" x="34.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
150 <i r="0" x="34.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
151 <i r="0" x="34.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
152 <i r="0" x="34.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
153 <i r="0" x="34.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
154 <i r="0" x="33.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
155 <i r="0" x="32.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
156 <i r="0" x="31.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
157 <i r="0" x="30.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
158 <i r="0" x="29.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
159 <i r="0" x="28.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
160 <i r="0" x="27.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
161 <i r="0" x="26.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
162 <i r="0" x="26.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
163 <i r="0" x="26.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
164 <i r="0" x="26.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
165 <i r="0" x="27.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
166 <i r="0" x="28.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
167 <i r="0" x="29.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
168 <i r="0" x="30.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
169 <i r="0" x="31.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
170 <i r="0" x="32.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
171 <i r="0" x="33.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
172 <i r="0" x="33.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
173 <i r="0" x="33.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
174 <i r="0" x="32.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
175 <i r="0" x="31.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
176 <i r="0" x="30.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
177 <i r="0" x="29.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
178 <i r="0" x="28.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
179 <i r="0" x="27.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
180 <i r="0" x="27.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
181 <i r="0" x="28.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
182 <i r="0" x="29.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
183 <i r="0" x="30.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
184 <i r="0" x="31.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
185 <i r="0" x="32.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
186 <i r="0" x="35.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
187 <i r="0" x="36.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
188 <i r="0" x="37.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
189 <i r="0" x="38.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
190 <i r="0" x="39.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
191 <i r="0" x="39.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
192 <i r="0" x="38.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
193 <i r="0" x="37.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
194 <i r="0" x="36.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
195 <i r="0" x="35.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
196 <i r="0" x="35.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
197 <i r="0" x="36.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
198 <i r="0" x="37.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
199 <i r="0" x="38.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
200 <i r="0" x="39.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
201 <i r="0" x="39.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
202 <i r="0" x="38.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
203 <i r="0" x="37.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
204 <i r="0" x="36.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
205 <i r="0" x="35.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
206 <i r="0" x="35.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
207 <i r="0" x="36.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
208 <i r="0" x="37.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
209 <i r="0" x="38.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
210 <i r="0" x="39.0" o="starfield" z="0.0" y="-1.0"></i> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
211 <i r="0" x="2.0" o="starfield" z="0.0" y="1.0"></i> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
212 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
213 </layer> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
214 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
215 <instances> |
464
be035dff788a
Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
216 <i o="ship1" z="1.0" x="7.0" r="0" y="0.0" id="player"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
217 <i o="saucer1" z="0.0" x="20.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
218 <i o="saucer1" z="0.0" x="20.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
219 <i o="saucer1" z="0.0" x="20.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
220 <i o="saucer1" z="0.0" x="20.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
221 <i o="saucer2" z="0.0" x="26.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
222 <i o="saucer2" z="0.0" x="26.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
223 <i o="saucer1" z="0.0" x="32.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
224 <i o="saucer1" z="0.0" x="33.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
225 <i o="saucer1" z="0.0" x="34.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
226 <i o="saucer1" z="0.0" x="35.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
227 <i o="saucer1" z="0.0" x="32.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
228 <i o="saucer1" z="0.0" x="33.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
229 <i o="saucer1" z="0.0" x="34.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
230 <i o="saucer1" z="0.0" x="35.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
231 <i o="saucer2" z="0.0" x="35.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
232 <i o="saucer2" z="0.0" x="35.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
233 <i o="saucer2" z="0.0" x="39.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
234 <i o="saucer2" z="0.0" x="39.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
235 <i o="saucer1" z="0.0" x="47.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
236 <i o="saucer1" z="0.0" x="49.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
237 <i o="saucer1" z="0.0" x="51.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
238 <i o="saucer1" z="0.0" x="45.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
239 <i o="saucer2" z="0.0" x="48.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
240 <i o="saucer2" z="0.0" x="45.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
241 <i o="saucer1" z="0.0" x="54.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
242 <i o="saucer1" z="0.0" x="55.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
243 <i o="saucer1" z="0.0" x="56.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
244 <i o="saucer1" z="0.0" x="57.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
245 <i o="saucer1" z="0.0" x="48.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
246 <i o="saucer1" z="0.0" x="49.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
247 <i o="saucer1" z="0.0" x="50.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
248 <i o="saucer1" z="0.0" x="51.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
249 <i o="saucer2" z="0.0" x="57.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
250 <i o="saucer2" z="0.0" x="57.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
251 <i o="saucer2" z="0.0" x="60.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
252 <i o="saucer2" z="0.0" x="60.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
253 <i o="saucer1" z="0.0" x="64.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
254 <i o="saucer1" z="0.0" x="62.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
255 <i o="saucer1" z="0.0" x="60.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
256 <i o="saucer1" z="0.0" x="66.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
257 <i o="saucer2" z="0.0" x="65.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
258 <i o="saucer2" z="0.0" x="62.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
259 <i o="saucer1" z="0.0" x="72.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
260 <i o="saucer1" z="0.0" x="73.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
261 <i o="saucer1" z="0.0" x="74.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
262 <i o="saucer1" z="0.0" x="75.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
263 <i o="saucer1" z="0.0" x="72.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
264 <i o="saucer1" z="0.0" x="73.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
265 <i o="saucer1" z="0.0" x="74.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
266 <i o="saucer1" z="0.0" x="75.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
267 <i o="saucer2" z="0.0" x="77.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
268 <i o="saucer2" z="0.0" x="77.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
269 <i o="saucer2" z="0.0" x="77.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
270 <i o="saucer2" z="0.0" x="77.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
271 <i o="saucer1" z="0.0" x="80.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
272 <i o="saucer1" z="0.0" x="80.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
273 <i o="saucer1" z="0.0" x="80.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
274 <i o="saucer1" z="0.0" x="80.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
275 <i o="saucer2" z="0.0" x="86.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
276 <i o="saucer2" z="0.0" x="86.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
277 <i o="saucer1" z="0.0" x="92.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
278 <i o="saucer1" z="0.0" x="93.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
279 <i o="saucer1" z="0.0" x="94.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
280 <i o="saucer1" z="0.0" x="95.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
281 <i o="saucer1" z="0.0" x="92.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
282 <i o="saucer1" z="0.0" x="93.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
283 <i o="saucer1" z="0.0" x="94.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
284 <i o="saucer1" z="0.0" x="95.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
285 <i o="saucer2" z="0.0" x="97.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
286 <i o="saucer2" z="0.0" x="97.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
287 <i o="saucer2" z="0.0" x="97.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
288 <i o="saucer2" z="0.0" x="97.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
289 <i o="saucer1" z="0.0" x="100.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
290 <i o="saucer1" z="0.0" x="100.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
291 <i o="saucer1" z="0.0" x="100.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
292 <i o="saucer1" z="0.0" x="100.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
293 <i o="saucer2" z="0.0" x="106.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
294 <i o="saucer2" z="0.0" x="106.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
295 <i o="saucer1" z="0.0" x="112.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
296 <i o="saucer1" z="0.0" x="113.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
297 <i o="saucer1" z="0.0" x="114.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
298 <i o="saucer1" z="0.0" x="115.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
299 <i o="saucer1" z="0.0" x="112.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
300 <i o="saucer1" z="0.0" x="113.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
301 <i o="saucer1" z="0.0" x="114.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
302 <i o="saucer1" z="0.0" x="115.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
303 <i o="saucer2" z="0.0" x="136.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
304 <i o="saucer2" z="0.0" x="136.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
305 <i o="saucer2" z="0.0" x="147.0" r="0" y="1.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
306 <i o="saucer2" z="0.0" x="147.0" r="0" y="-2.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
307 <i o="saucer1" z="0.0" x="132.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
308 <i o="saucer1" z="0.0" x="132.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
309 <i o="saucer1" z="0.0" x="130.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
310 <i o="saucer1" z="0.0" x="130.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
311 <i o="saucer2" z="0.0" x="136.0" r="0" y="-5.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
312 <i o="saucer2" z="0.0" x="136.0" r="0" y="4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
313 <i o="saucer1" z="0.0" x="142.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
314 <i o="saucer1" z="0.0" x="143.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
315 <i o="saucer1" z="0.0" x="144.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
316 <i o="saucer1" z="0.0" x="145.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
317 <i o="saucer1" z="0.0" x="142.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
318 <i o="saucer1" z="0.0" x="143.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
319 <i o="saucer1" z="0.0" x="144.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
320 <i o="saucer1" z="0.0" x="145.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
321 <i o="saucer2" z="0.0" x="127.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
322 <i o="saucer2" z="0.0" x="127.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
323 <i o="saucer2" z="0.0" x="147.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
324 <i o="saucer2" z="0.0" x="147.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
325 <i o="boss1" z="0.0" x="147.0" r="0" y="0.0" id="boss"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
326 <i o="cannonspread5" z="0.0" x="49.0" r="0" y="-1.0" id="cannonspread5"></i> |
504
0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
503
diff
changeset
|
327 <i o="cannonspread5" z="0.0" x="132.0" r="0" y="0.0" id="cannonspread5"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
328 <i o="extralife" z="0.0" x="99.0" r="0" y="0.0" id="extralife"></i> |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
329 </instances> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
330 </layer> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
331 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
332 <instances> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
333 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
334 </layer> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
335 <camera ref_cell_height="256" zoom="0.513158118231" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 </camera> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
337 </map> |