annotate engine/core/view/renderers/genericrenderer.h @ 445:f855809822cf

* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Mar 2010 16:11:30 +0000
parents ad1f09d954f9
children 16c2b3ee59ce
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_GENERICRENDERER_H
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23 #define FIFE_GENERICRENDERER_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "view/rendererbase.h"
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34
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35 namespace FIFE {
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36 class RenderBackend;
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37 class AbstractFont;
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38 class ImagePool;
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39 class AnimationPool;
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40
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41 class GenericRendererNode {
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42 public:
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43 GenericRendererNode(Instance* attached_instance, Location* relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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44 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
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45 GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
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46 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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47 GenericRendererNode(Location* attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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48 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
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49 GenericRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
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50 GenericRendererNode(const Point &attached_point);
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51 ~GenericRendererNode();
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52
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53 void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
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54 void setAttached(Instance* attached_instance, Location* relative_location);
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55 void setAttached(Instance* attached_instance, const Point &relative_point);
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56 void setAttached(Instance* attached_instance);
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57 void setAttached(Location* attached_location, const Point &relative_point);
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58 void setAttached(Location* attached_location);
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59 void setAttached(Layer* attached_layer);
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60 void setAttached(const Point &attached_point);
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61
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62 void setRelative(Location* relative_location);
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63 void setRelative(Location* relative_location, Point relative_point);
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64 void setRelative(const Point &relative_point);
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65
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66 Instance* getAttachedInstance();
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67 Location* getAttachedLocation();
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68 Layer* getAttachedLayer();
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69 Point getAttachedPoint();
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70
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71 Location* getOffsetLocation();
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72 Point getOffsetPoint();
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73
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74 Instance* getInstance();
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75 Location* getLocation();
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76 Layer* getLayer();
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77 Point getPoint();
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78
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79 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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80 private:
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81 Instance* m_instance;
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82 Location* m_location;
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83 Layer* m_layer;
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84 Point m_point;
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85 };
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86 class GenericRendererElementInfo {
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87 public:
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88 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
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89 virtual ~GenericRendererElementInfo() {};
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90 };
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91
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92 class GenericRendererLineInfo : public GenericRendererElementInfo {
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93 public:
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94 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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95 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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96 virtual ~GenericRendererLineInfo() {};
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97 private:
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98 GenericRendererNode m_edge1;
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99 GenericRendererNode m_edge2;
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100 uint8_t m_red;
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101 uint8_t m_green;
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102 uint8_t m_blue;
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103 };
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104 class GenericRendererPointInfo : public GenericRendererElementInfo {
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105 public:
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106 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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107 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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108 virtual ~GenericRendererPointInfo() {};
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109 private:
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110 GenericRendererNode m_anchor;
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111 uint8_t m_red;
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112 uint8_t m_green;
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113 uint8_t m_blue;
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114 };
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115 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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116 public:
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117 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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118 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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119 virtual ~GenericRendererQuadInfo() {};
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120 private:
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121 GenericRendererNode m_edge1;
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122 GenericRendererNode m_edge2;
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123 GenericRendererNode m_edge3;
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124 GenericRendererNode m_edge4;
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125 uint8_t m_red;
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126 uint8_t m_green;
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127 uint8_t m_blue;
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128 };
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129
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130 class GenericRendererVertexInfo : public GenericRendererElementInfo {
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131 public:
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132 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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133 GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b);
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134 virtual ~GenericRendererVertexInfo() {};
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135 private:
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136 GenericRendererNode m_center;
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137 int m_size;
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138 uint8_t m_red;
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139 uint8_t m_green;
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140 uint8_t m_blue;
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141 };
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142
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143 class GenericRendererImageInfo : public GenericRendererElementInfo {
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144 public:
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145 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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146 GenericRendererImageInfo(GenericRendererNode n, int image);
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147 virtual ~GenericRendererImageInfo() {};
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148 private:
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149 GenericRendererNode m_anchor;
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150 int m_image;
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151 };
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152 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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153 public:
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154 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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155 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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156 virtual ~GenericRendererAnimationInfo() {};
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157 private:
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158 GenericRendererNode m_anchor;
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159 int m_animation;
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160 unsigned int m_start_time;
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161 float m_time_scale;
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162 };
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163 class GenericRendererTextInfo : public GenericRendererElementInfo {
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164 public:
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165 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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166 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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167 virtual ~GenericRendererTextInfo() {};
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168 private:
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169 GenericRendererNode m_anchor;
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170 AbstractFont* m_font;
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171 std::string m_text;
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172 };
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173 class GenericRenderer: public RendererBase {
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174 public:
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175 /** constructor.
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176 * @param renderbackend to use
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177 * @param position position for this renderer in rendering pipeline
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178 */
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179 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
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180
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181 GenericRenderer(const GenericRenderer& old);
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182
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183 RendererBase* clone();
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184
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185 /** Destructor.
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186 */
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187 virtual ~GenericRenderer();
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188 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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189 std::string getName() { return "GenericRenderer"; }
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190
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191 /** Gets instance for interface access
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192 */
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193 static GenericRenderer* getInstance(IRendererContainer* cnt);
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194
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195 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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196 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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197 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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198 void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b);
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199 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
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200 void addImage(const std::string &group, GenericRendererNode n, int image);
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201 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
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202 void removeAll(const std::string &group);
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203
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204 private:
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205 ImagePool* m_imagepool;
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206 AnimationPool* m_animationpool;
105
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207 std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
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208 };
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209
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210 }
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211
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212 #endif