annotate demos/shooter/scripts/ships/shipbase.py @ 452:f07d779362da

Added different enemy types which behave differently.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 03 Apr 2010 19:19:33 +0000
parents f463ab431cc0
children cf53848fb187
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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25
446
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26 from fife import fife
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27 from scripts.common.baseobject import SpaceObject
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28 from scripts.weapons import Weapon
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29
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64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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30
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31 class Ship(SpaceObject):
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32 def __init__(self, model, name, layer, findInstance=True):
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33 super(Ship, self).__init__(model, name, layer, findInstance)
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34
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35 self._timedelta = 0
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36 self._weapon = None
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37
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38 def _setWeapon(self, weapon):
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39 self._weapon = weapon
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40
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41 def _getWeapon(self, weapon):
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42 return self._weapon
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43
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44 def fire(self, curtime):
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45 if self._weapon:
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46 return self._weapon.fire(curtime)
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47
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48 return None
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49
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50 weapon = property(_getWeapon, _setWeapon)
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