Mercurial > fife-parpg
annotate demos/rpg/scripts/actors/baseactor.py @ 513:edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Added a help file for the console.
Added a KeyState class for keeping track of the state of the keys.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 May 2010 20:33:43 +0000 |
parents | |
children | d70fc46c8aa5 |
rev | line source |
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513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python |
edf5c0cf52f3
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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30 from fife.extensions.loaders import loadMapFile |
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31 |
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32 class Actor(object): |
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33 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): |
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34 """ |
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35 @param gamecontroller: A reference to the master game controller |
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36 @param instancename: The name of the object to load. The object's XML file must |
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37 be part of the map file or added with fife.extensions.loaders.loadImportFile |
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38 @param instanceid: used if you want to give a specific ID to the instance to |
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39 differenciate it from other instances |
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40 @param createInstance: If this is True it will attempt to be loaded from disk and not |
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41 use one that has already been loaded from the map file. See the note about the |
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42 instancename paramater above. |
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43 """ |
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44 self._gamecontroller = gamecontroller |
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45 self._fifeobject = None |
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46 self._name = instancename |
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47 if instanceid: |
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48 self._id = instanceid |
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49 else: |
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50 self._id = self._name |
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51 |
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52 self._instance = None |
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53 |
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54 if createInstance: |
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55 self._createFIFEInstance(self._name) |
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56 else: |
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57 self._instance = self._gamecontroller.scene.layer.getInstance(self._id) |
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58 self._instance.thisown = 0 |
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59 |
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60 def destroy(self): |
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61 """ |
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62 Deletes the FIFE instance from the actor layer on the map. |
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63 """ |
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64 if self._instance : |
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65 self._gamecontroller.scene.actorlayer.deleteInstance(self._instance) |
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66 self._instance = None |
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67 |
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68 def _createFIFEInstance(self): |
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69 """ |
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70 Should not be called directly. Use the constructor! |
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71 """ |
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72 mapmodel = self._gamecontroller.engine.getModel() |
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73 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) |
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74 |
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75 self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id) |
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76 fife.InstanceVisual.create(self._instance) |
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77 self._instance.thisown = 0 |
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78 |
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79 def _getLocation(self): |
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80 return self._instance.getLocation() |
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81 |
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82 def _setLocation(self, loc): |
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83 self._instance.setLocation(loc) |
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84 |
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85 location = property(_getLocation,_setLocation) |