Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/shipbase.py @ 455:e686b82d93d0
Added the ability to pause the game.
Added the main menu.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 07 Apr 2010 19:37:42 +0000 |
parents | bd7e8f708adf |
children | 302a69c5141d |
rev | line source |
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446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*- |
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Adding the shooter demo. This is still a work in progress.
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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Adding the shooter demo. This is still a work in progress.
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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Adding the shooter demo. This is still a work in progress.
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9 # modify it under the terms of the GNU Lesser General Public |
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Adding the shooter demo. This is still a work in progress.
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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Adding the shooter demo. This is still a work in progress.
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Adding the shooter demo. This is still a work in progress.
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16 # Lesser General Public License for more details. |
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Adding the shooter demo. This is still a work in progress.
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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Adding the shooter demo. This is still a work in progress.
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19 # License along with this library; if not, write to the |
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Adding the shooter demo. This is still a work in progress.
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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Adding the shooter demo. This is still a work in progress.
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23 |
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64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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25 |
446
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26 from fife import fife |
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Did a little re-factoring.
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27 from scripts.common.baseobject import SpaceObject |
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28 from scripts.weapons import Weapon |
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29 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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30 |
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5e2ec84902a7
Did a little re-factoring.
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31 class Ship(SpaceObject): |
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Scene now gets updated when an object moves from one node to another.
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32 def __init__(self, scene, name, findInstance=True): |
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Scene now gets updated when an object moves from one node to another.
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33 super(Ship, self).__init__(scene, name, findInstance) |
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Time is now managed by the Scene object.
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34 |
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35 self._weapon = None |
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Adding the shooter demo. This is still a work in progress.
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36 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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37 def _setWeapon(self, weapon): |
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38 self._weapon = weapon |
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39 |
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40 def _getWeapon(self): |
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41 return self._weapon |
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42 |
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43 def fire(self, direction): |
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44 if self._weapon: |
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45 return self._weapon.fire(direction) |
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46 |
2046a1f2f5f2
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47 return None |
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48 |
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49 weapon = property(_getWeapon, _setWeapon) |
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50 |