annotate demos/shooter/scripts/ships/shipbase.py @ 455:e686b82d93d0

Added the ability to pause the game. Added the main menu.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 07 Apr 2010 19:37:42 +0000
parents bd7e8f708adf
children 302a69c5141d
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt
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25
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26 from fife import fife
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27 from scripts.common.baseobject import SpaceObject
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28 from scripts.weapons import Weapon
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31 class Ship(SpaceObject):
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32 def __init__(self, scene, name, findInstance=True):
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33 super(Ship, self).__init__(scene, name, findInstance)
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34
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35 self._weapon = None
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36
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37 def _setWeapon(self, weapon):
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38 self._weapon = weapon
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39
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40 def _getWeapon(self):
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41 return self._weapon
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42
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43 def fire(self, direction):
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44 if self._weapon:
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45 return self._weapon.fire(direction)
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46
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47 return None
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49 weapon = property(_getWeapon, _setWeapon)
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