annotate engine/core/util/time/timeevent.cpp @ 484:e584b0b8b4a2

Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 30 Apr 2010 15:33:27 +0000
parents 90005975cdbb
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23 #include <iostream>
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24
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25 // 3rd party library includes
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26 #include <SDL.h>
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27
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28 // FIFE includes
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29 // These includes are split up in two parts, separated by one empty line
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30 // First block: files included from the FIFE root src directory
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31 // Second block: files included from the same folder
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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32 #include "timemanager.h"
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33 #include "timeevent.h"
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34
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35 namespace FIFE {
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36
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37 TimeEvent::TimeEvent(int period):
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38 m_period(period),
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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39 m_last_updated(TimeManager::instance()->getTime()) {
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40 }
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41
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42 TimeEvent::~TimeEvent() {
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43 return;
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44 }
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45
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46 void TimeEvent::managerUpdateEvent(unsigned long time) {
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47 int time_delta = static_cast<int>(time - m_last_updated);
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48 if (m_period < 0) {
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49 return;
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50 } else if (m_period == 0 || time_delta >= m_period) {
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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51 updateEvent(time_delta);
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52 m_last_updated = time;
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53 }
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54 }
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55
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56 void TimeEvent::setPeriod(int period) {
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57 m_period = period;
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58 }
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59
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60 int TimeEvent::getPeriod() {
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61 return m_period;
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62 }
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63
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64 unsigned long TimeEvent::getLastUpdateTime() {
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65 return m_last_updated;
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66 }
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67
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68 void TimeEvent::setLastUpdateTime(unsigned long ms) {
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69 m_last_updated = ms;
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70 }
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71
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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72
0
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73 } //FIFE