Mercurial > fife-parpg
annotate demos/rpg/scripts/scene.py @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | d70fc46c8aa5 |
children | 14f777be6b94 |
rev | line source |
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512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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30 from fife.extensions.loaders import loadMapFile |
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31 |
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32 from scripts.actors.baseactor import Actor |
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33 from scripts.actors.player import Player |
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34 |
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35 class Scene(object): |
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36 def __init__(self, gamecontroller): |
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37 self._gamecontroller = gamecontroller |
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38 |
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39 self._map = None |
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40 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1") |
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41 self._cameras = {} |
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42 |
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43 self._actorlayer = None |
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44 |
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45 self._player = None |
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46 self._npclist = [] |
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47 |
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48 def createScene(self, mapfilename): |
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49 if not self._map: |
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50 self._map = loadMapFile(mapfilename, self._gamecontroller.engine) |
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51 else: |
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52 self.destroyScene() |
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53 |
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54 for cam in self._map.getCameras(): |
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55 self._cameras[cam.getId()] = cam |
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56 |
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57 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0)) |
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58 |
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59 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) |
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60 |
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61 self._player = Player(self._gamecontroller, "warrior") |
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62 |
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63 mapname = os.path.splitext(os.path.basename(mapfilename)) |
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64 for npc in self._gamecontroller.settings.get(mapname[0], "npclist", []): |
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65 (modelname, posx, posy) = self._gamecontroller.settings.get(mapname[0], npc, ["warrior", "0", "0"]) |
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66 actor = Actor(self._gamecontroller, modelname, npc, True) |
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67 actor.setMapPosition(float(posx), float(posy)) |
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68 self._npclist.append(actor) |
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69 |
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70 |
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71 def destroyScene(self): |
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72 self._cameras.clear() |
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73 |
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74 self._player.destroy() |
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75 |
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76 for npc in self._npclist: |
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77 npc.destroy() |
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78 |
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79 if self._map: |
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80 self._gamecontroller.engine.getModel().deleteMap(self._map) |
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81 |
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82 self._map = None |
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83 self._actorlayer = None |
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84 |
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85 self._player = None |
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86 self._npclist = [] |
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87 |
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88 def getInstancesAt(self, clickpoint): |
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89 """ |
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90 Query the main camera for instances on our actor layer. |
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91 """ |
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92 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, self._actorlayer) |
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93 |
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94 def getLocationAt(self, clickpoint): |
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95 """ |
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changeset
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96 Query the main camera for the Map location (on the agent layer) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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97 that a screen point refers to. |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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98 """ |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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99 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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100 target_mapcoord.z = 0 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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101 location = fife.Location(self._actorlayer) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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102 location.setMapCoordinates(target_mapcoord) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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103 return location |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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104 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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105 def updateScene(self): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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106 pass |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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107 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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108 def _getActorLayer(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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109 return self._actorlayer |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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110 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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111 def _getCameras(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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112 return self._cameras |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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113 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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114 def _getPlayer(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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115 return self._player |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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116 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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117 actorlayer = property(_getActorLayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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118 cameras = property(_getCameras) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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119 player = property(_getPlayer) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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120 |