Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 652:da9c4cfe8f8e
* The engine now checks to make sure the selected driver is supported by the users OS.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 15:13:10 +0000 |
parents | 51bbda7676f0 |
children | 01acc9fc35ea |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 #include <algorithm> |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 #include <SDL_ttf.h> |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "util/base/exception.h" |
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35 #include "util/log/logger.h" |
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36 #include "util/time/timemanager.h" |
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37 #include "audio/soundmanager.h" |
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38 #include "gui/console/console.h" |
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39 #include "gui/guimanager.h" |
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40 #include "vfs/vfs.h" |
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41 #include "vfs/vfsdirectory.h" |
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42 #include "vfs/directoryprovider.h" |
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43 #ifdef HAVE_ZIP |
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44 #include "vfs/zip/zipprovider.h" |
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45 #endif |
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46 #include "eventchannel/eventmanager.h" |
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47 #include "video/imagepool.h" |
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48 #include "video/animationpool.h" |
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49 #include "audio/soundclippool.h" |
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50 #include "video/renderbackend.h" |
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51 #include "video/cursor.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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52 #include "video/devicecaps.h" |
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53 #ifdef HAVE_OPENGL |
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54 #include "video/opengl/renderbackendopengl.h" |
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55 #include "gui/base/opengl/opengl_gui_graphics.h" |
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56 #endif |
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57 #include "gui/base/sdl/sdl_gui_graphics.h" |
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58 #include "gui/base/gui_font.h" |
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59 #include "video/sdl/renderbackendsdl.h" |
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60 #include "video/fonts/abstractfont.h" |
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61 #include "loaders/native/video_loaders/subimage_loader.h" |
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62 #include "loaders/native/video_loaders/image_loader.h" |
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63 #include "loaders/native/audio_loaders/ogg_loader.h" |
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64 #include "model/model.h" |
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65 #include "pathfinder/routepather/routepather.h" |
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66 #include "model/metamodel/grids/hexgrid.h" |
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67 #include "model/metamodel/grids/squaregrid.h" |
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68 #include "view/renderers/camerazonerenderer.h" |
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69 #include "view/renderers/quadtreerenderer.h" |
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70 #include "view/renderers/gridrenderer.h" |
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71 #include "view/renderers/instancerenderer.h" |
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72 #include "view/renderers/coordinaterenderer.h" |
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73 #include "view/renderers/floatingtextrenderer.h" |
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74 #include "view/renderers/cellselectionrenderer.h" |
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75 #include "view/renderers/blockinginforenderer.h" |
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76 #include "view/renderers/genericrenderer.h" |
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77 #include "engine.h" |
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78 |
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79 #ifdef USE_COCOA |
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80 |
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81 #include <objc/message.h> |
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82 #include <dlfcn.h> |
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83 |
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84 int main(int argc, char **argv) |
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85 { |
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86 return 0; |
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87 } |
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88 #endif |
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89 |
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90 namespace FIFE { |
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91 static Logger _log(LM_CONTROLLER); |
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92 |
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93 Engine::Engine(): |
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94 m_renderbackend(0), |
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95 m_guimanager(0), |
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96 m_eventmanager(0), |
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97 m_soundmanager(0), |
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98 m_timemanager(0), |
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99 m_imagepool(0), |
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100 m_animpool(0), |
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101 m_soundclippool(0), |
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102 m_vfs(0), |
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103 m_model(0), |
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104 m_gui_graphics(0), |
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105 m_logmanager(0), |
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106 m_cursor(0), |
643
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* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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107 m_settings(), |
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108 m_devcaps(){ |
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109 #ifdef USE_COCOA |
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110 // The next lines ensure that Cocoa is initialzed correctly. |
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111 // This is needed for SDL to function properly on MAC OS X. |
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112 void* cocoa_lib; |
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113 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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114 void (*nsappload)(void); |
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115 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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116 nsappload(); |
287
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117 |
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118 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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119 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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120 m_autoreleasePool = |
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121 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
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122 #endif |
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123 preInit(); |
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124 } |
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125 |
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126 EngineSettings& Engine::getSettings() { |
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127 return m_settings; |
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128 } |
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129 |
642
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130 const DeviceCaps& Engine::getDeviceCaps() const { |
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131 return m_devcaps; |
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132 } |
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133 |
642
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134 const ScreenMode& Engine::getCurrentScreenMode() const{ |
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135 return m_screenMode; |
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136 } |
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137 |
0
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138 void Engine::preInit() { |
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139 m_logmanager = LogManager::instance(); |
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140 |
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141 FL_LOG(_log, "================== Engine pre-init start ================="); |
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142 m_timemanager = new TimeManager(); |
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143 FL_LOG(_log, "Time manager created"); |
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144 |
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145 FL_LOG(_log, "Creating VFS"); |
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146 m_vfs = new VFS(); |
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147 |
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148 FL_LOG(_log, "Adding root directory to VFS"); |
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149 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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150 m_vfs->addProvider( new DirectoryProvider() ); |
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151 #ifdef HAVE_ZIP |
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152 FL_LOG(_log, "Adding zip provider to VFS"); |
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153 m_vfs->addProvider( new ZipProvider() ); |
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154 #endif |
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155 //m_vfs->addProvider(ProviderDAT2()); |
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156 //m_vfs->addProvider(ProviderDAT1()); |
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157 FL_LOG(_log, "Engine pre-init done"); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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158 m_destroyed = false; |
0
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159 } |
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160 |
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161 void Engine::init() { |
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162 FL_LOG(_log, "Engine initialize start"); |
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163 m_settings.validate(); |
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164 FL_LOG(_log, "Engine settings validated"); |
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165 |
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166 // If failed to init SDL throw exception. |
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167 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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168 throw SDLException(SDL_GetError()); |
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169 } |
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170 |
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171 SDL_EnableUNICODE(1); |
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172 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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173 TTF_Init(); |
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174 |
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175 FL_LOG(_log, "Creating event manager"); |
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176 m_eventmanager = new EventManager(); |
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177 |
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178 FL_LOG(_log, "Creating pools"); |
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179 m_imagepool = new ImagePool(); |
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180 m_animpool = new AnimationPool(); |
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181 m_soundclippool = new SoundClipPool(); |
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182 m_imagepool->addResourceLoader(new SubImageLoader()); |
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183 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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184 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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185 |
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186 FL_LOG(_log, "Creating render backend"); |
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187 std::string rbackend(m_settings.getRenderBackend()); |
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188 if (rbackend == "SDL") { |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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189 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
0
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190 FL_LOG(_log, "SDL Render backend created"); |
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191 } else { |
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192 #ifdef HAVE_OPENGL |
425
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193 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
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194 FL_LOG(_log, "OpenGL Render backend created"); |
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195 #else |
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196 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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197 // Remember the choice so we pick the right graphics class. |
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198 rbackend = "SDL"; |
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199 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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200 #endif |
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201 } |
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202 FL_LOG(_log, "Initializing render backend"); |
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203 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); |
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* The engine now checks to make sure the selected driver is supported by the users OS.
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204 |
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* The engine now checks to make sure the selected driver is supported by the users OS.
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205 std::string driver = m_settings.getVideoDriver(); |
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206 std::vector<std::string> drivers = m_devcaps.getAvailableDrivers(); |
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207 |
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208 if (driver != ""){ |
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209 if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) { |
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210 FL_WARN(_log, "Selected driver is not supported for your Operating System! Reverting to default driver."); |
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211 driver = ""; |
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212 } |
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213 } |
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214 |
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215 m_renderbackend->init(driver); |
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216 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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217 FL_LOG(_log, "Querying device capabilities"); |
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218 m_devcaps.fillDeviceCaps(); |
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219 |
650
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* Fixed some more integer definitions
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220 uint16_t bpp = m_settings.getBitsPerPixel(); |
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* Added the ability to query the current running screen mode
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221 |
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222 m_screenMode = m_devcaps.getNearestScreenMode( |
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223 m_settings.getScreenWidth(), |
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224 m_settings.getScreenHeight(), |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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225 bpp, |
642
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226 rbackend, |
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227 m_settings.isFullScreen()); |
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228 |
0
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229 FL_LOG(_log, "Creating main screen"); |
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230 m_renderbackend->createMainScreen( |
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231 m_screenMode, |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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232 m_settings.getWindowTitle(), |
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233 m_settings.getWindowIcon()); |
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234 FL_LOG(_log, "Main screen created"); |
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235 |
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236 #ifdef HAVE_OPENGL |
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237 if( rbackend != "SDL" ) { |
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238 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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239 } |
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240 #endif |
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241 if( rbackend == "SDL" ) { |
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242 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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243 } |
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244 FL_LOG(_log, "Constructing GUI manager"); |
157
bb9902910067
input_rework merged!
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245 m_guimanager = new GUIManager(*m_imagepool); |
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input_rework merged!
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246 FL_LOG(_log, "Events bind to GUI manager"); |
0
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247 m_eventmanager->addSdlEventListener(m_guimanager); |
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248 |
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249 FL_LOG(_log, "Creating default font"); |
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250 m_defaultfont = m_guimanager->setDefaultFont( |
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251 m_settings.getDefaultFontPath(), |
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252 m_settings.getDefaultFontSize(), |
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253 m_settings.getDefaultFontGlyphs()); |
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254 FL_LOG(_log, "Initializing GUI manager"); |
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255 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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256 FL_LOG(_log, "GUI manager initialized"); |
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257 SDL_EnableUNICODE(1); |
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258 |
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259 FL_LOG(_log, "Creating sound manager"); |
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260 m_soundmanager = new SoundManager(m_soundclippool); |
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261 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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262 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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263 FL_LOG(_log, "Creating renderers"); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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264 m_renderers.push_back(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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265 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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266 m_renderers.push_back(new GridRenderer(m_renderbackend, 20)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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267 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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268 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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269 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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270 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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271 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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272 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
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273 |
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274 FL_LOG(_log, "Creating model"); |
422
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275 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool); |
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276 FL_LOG(_log, "Adding pathers to model"); |
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277 m_model->adoptPather(new RoutePather()); |
33
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278 FL_LOG(_log, "Adding grid prototypes to model"); |
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279 m_model->adoptCellGrid(new SquareGrid()); |
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280 m_model->adoptCellGrid(new HexGrid()); |
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281 |
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282 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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283 FL_LOG(_log, "Engine intialized"); |
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284 } |
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285 |
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286 Engine::~Engine() { |
144
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287 if( !m_destroyed ) { |
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288 destroy(); |
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289 } |
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290 } |
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291 |
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292 void Engine::destroy() { |
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293 FL_LOG(_log, "Destructing engine"); |
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294 delete m_cursor; |
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295 delete m_model; |
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296 delete m_soundmanager; |
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297 delete m_guimanager; |
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298 delete m_gui_graphics; |
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299 |
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300 // Note the dependancy between image and animation pools |
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301 // as animations reference images they have to be deleted |
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302 // before clearing the image pool. |
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303 delete m_animpool; |
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304 delete m_imagepool; |
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305 delete m_eventmanager; |
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306 |
422
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307 // properly remove all the renderers created during init |
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308 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin(); |
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309 for ( ; rendererIter != m_renderers.end(); ++rendererIter) |
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310 { |
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311 delete *rendererIter; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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312 } |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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313 m_renderers.clear(); |
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314 |
144
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315 m_renderbackend->deinit(); |
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316 delete m_renderbackend; |
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317 |
0
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318 delete m_vfs; |
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319 |
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320 delete m_timemanager; |
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321 |
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322 TTF_Quit(); |
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323 SDL_Quit(); |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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324 |
287
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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325 #ifdef USE_COCOA |
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326 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
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327 #endif |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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328 |
0
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329 FL_LOG(_log, "================== Engine destructed =================="); |
144
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330 m_destroyed = true; |
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331 //delete m_logmanager; |
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332 } |
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333 void Engine::initializePumping() { |
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334 m_eventmanager->processEvents(); |
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335 } |
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336 |
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337 void Engine::pump() { |
83
46de6c7e22e5
increased felt responsiveness by first processing events and then drawing the screen
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338 m_eventmanager->processEvents(); |
0
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339 m_renderbackend->startFrame(); |
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340 m_timemanager->update(); |
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341 m_model->update(); |
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342 m_guimanager->turn(); |
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343 m_cursor->draw(); |
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344 m_renderbackend->endFrame(); |
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345 } |
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346 |
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347 void Engine::finalizePumping() { |
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348 // nothing here at the moment.. |
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349 } |
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350 }//FIFE |
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351 |
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352 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |