annotate demos/rpg/scripts/actors/baseactor.py @ 516:d70fc46c8aa5

Added some placeholder graphics for the warrior. The player can now walk around the map.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 21:41:59 +0000
parents edf5c0cf52f3
children c3a026cdd91b
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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11 # modify it under the terms of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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12 # License as published by the Free Software Foundation; either
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc.,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
516
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32 ActorStates = {'IDLE':0,
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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33 'WALK':1,
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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34 'ATTACK':2}
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35
513
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36 class Actor(object):
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37 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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38 """
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39 @param gamecontroller: A reference to the master game controller
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40 @param instancename: The name of the object to load. The object's XML file must
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41 be part of the map file or added with fife.extensions.loaders.loadImportFile
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42 @param instanceid: used if you want to give a specific ID to the instance to
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43 differenciate it from other instances
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44 @param createInstance: If this is True it will attempt to be loaded from disk and not
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45 use one that has already been loaded from the map file. See the note about the
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46 instancename paramater above.
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47 """
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48 self._gamecontroller = gamecontroller
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49 self._fifeobject = None
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50 self._name = instancename
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51 if instanceid:
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52 self._id = instanceid
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53 else:
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54 self._id = self._name
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55
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56 self._instance = None
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57
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58 if createInstance:
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59 self._createFIFEInstance()
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60 else:
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61 self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id)
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62 self._instance.thisown = 0
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63
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64 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0)
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65 self._state = ActorStates["IDLE"]
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66
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67 def destroy(self):
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68 """
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69 Deletes the FIFE instance from the actor layer on the map.
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70 """
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71 if self._instance :
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72 self._gamecontroller.scene.actorlayer.deleteInstance(self._instance)
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73 self._instance = None
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74
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75 def walk(self, location):
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76 self._state = ActorStates["WALK"]
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77 self._instance.move('walk', location, self._walkspeed)
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78
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79 def _createFIFEInstance(self):
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80 """
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81 Should not be called directly. Use the constructor!
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82 """
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83 mapmodel = self._gamecontroller.engine.getModel()
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84 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
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85
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86 self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
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87 fife.InstanceVisual.create(self._instance)
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88 self._instance.thisown = 0
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89
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90 def _getLocation(self):
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91 return self._instance.getLocation()
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92
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93 def _setLocation(self, loc):
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94 self._instance.setLocation(loc)
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95
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96 location = property(_getLocation,_setLocation)