Mercurial > fife-parpg
annotate demos/shooter/objects/powerups/cannonspread5/object.xml @ 485:d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Apr 2010 15:37:33 +0000 |
parents | ab28994820dd |
children |
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479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
1 <?fife type="object"?> |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 <object id="cannonspread5" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="1"> |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 <image source="cannon_spread.png" direction="0" /> |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
4 </object> |