annotate demos/shooter/objects/powerups/cannonspread5/object.xml @ 485:d365eb58f3d6

SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 30 Apr 2010 15:37:33 +0000
parents ab28994820dd
children
rev   line source
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?fife type="object"?>
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <object id="cannonspread5" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="1">
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 <image source="cannon_spread.png" direction="0" />
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4 </object>