annotate engine/core/view/renderers/genericrenderer.h @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents a2dde16ddc62
children e3140f01749d
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_GENERICRENDERER_H
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23 #define FIFE_GENERICRENDERER_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "view/rendererbase.h"
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34
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35 namespace FIFE {
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36 class RenderBackend;
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37 class AbstractFont;
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38 class ImagePool;
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39 class AnimationPool;
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40
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41 class GenericRendererNode {
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42 public:
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43 GenericRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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44 GenericRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point = Point(0,0));
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45 GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
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46 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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47 GenericRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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48 GenericRendererNode(const Location &attached_location, const Point &relative_point = Point(0,0));
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49 GenericRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
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50 GenericRendererNode(const Point &attached_point);
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51 ~GenericRendererNode();
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52
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53 void setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point);
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54 void setAttached(Instance* attached_instance, const Location &relative_location);
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55 void setAttached(Instance* attached_instance, const Point &relative_point);
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56 void setAttached(Instance* attached_instance);
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57 void setAttached(const Location &attached_location, const Point &relative_point);
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58 void setAttached(const Location &attached_location);
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59 void setAttached(Layer* attached_layer);
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60 void setAttached(const Point &attached_point);
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61
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62 void setRelative(const Location &relative_location);
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63 void setRelative(const Location &relative_location, Point relative_point);
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64 void setRelative(const Point &relative_point);
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65
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66 Instance* getAttachedInstance();
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67 Location getAttachedLocation();
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68 Layer* getAttachedLayer();
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69 Point getAttachedPoint();
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70
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71 Location getOffsetLocation();
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72 Point getOffsetPoint();
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73
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74 Instance* getInstance();
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75 Location getLocation();
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76 Layer* getLayer();
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77 Point getPoint();
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78
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79 Point getCalculatedPoint(Camera* cam, Layer* layer);
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80 private:
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81 Instance* m_instance;
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82 Location m_location;
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83 Layer* m_layer;
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84 Point m_point;
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85 };
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86 class GenericRendererElementInfo {
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87 public:
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88 virtual void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
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89 virtual ~GenericRendererElementInfo() {};
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90 };
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91
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92 class GenericRendererLineInfo : public GenericRendererElementInfo {
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93 public:
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94 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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95 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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96 virtual ~GenericRendererLineInfo() {};
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97 private:
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98 GenericRendererNode m_edge1;
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99 GenericRendererNode m_edge2;
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100 uint8_t m_red;
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101 uint8_t m_green;
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102 uint8_t m_blue;
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103 uint8_t m_alpha;
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104 };
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105 class GenericRendererPointInfo : public GenericRendererElementInfo {
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106 public:
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107 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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108 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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109 virtual ~GenericRendererPointInfo() {};
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110 private:
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111 GenericRendererNode m_anchor;
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112 uint8_t m_red;
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113 uint8_t m_green;
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114 uint8_t m_blue;
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115 uint8_t m_alpha;
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116 };
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117 class GenericRendererTriangleInfo : public GenericRendererElementInfo {
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118 public:
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119 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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120 GenericRendererTriangleInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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121 virtual ~GenericRendererTriangleInfo() {};
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122 private:
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123 GenericRendererNode m_edge1;
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124 GenericRendererNode m_edge2;
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125 GenericRendererNode m_edge3;
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126 uint8_t m_red;
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127 uint8_t m_green;
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128 uint8_t m_blue;
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129 uint8_t m_alpha;
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130 };
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131 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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132 public:
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133 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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134 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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135 virtual ~GenericRendererQuadInfo() {};
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136 private:
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137 GenericRendererNode m_edge1;
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138 GenericRendererNode m_edge2;
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139 GenericRendererNode m_edge3;
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140 GenericRendererNode m_edge4;
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141 uint8_t m_red;
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142 uint8_t m_green;
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143 uint8_t m_blue;
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144 uint8_t m_alpha;
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145 };
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146
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147 class GenericRendererVertexInfo : public GenericRendererElementInfo {
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148 public:
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149 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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150 GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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151 virtual ~GenericRendererVertexInfo() {};
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152 private:
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153 GenericRendererNode m_center;
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154 int m_size;
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155 uint8_t m_red;
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156 uint8_t m_green;
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157 uint8_t m_blue;
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158 uint8_t m_alpha;
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159 };
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160
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161 class GenericRendererImageInfo : public GenericRendererElementInfo {
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162 public:
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163 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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164 GenericRendererImageInfo(GenericRendererNode n, int image);
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165 virtual ~GenericRendererImageInfo() {};
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166 private:
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167 GenericRendererNode m_anchor;
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168 int m_image;
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169 };
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170 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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171 public:
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172 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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173 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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174 virtual ~GenericRendererAnimationInfo() {};
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175 private:
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176 GenericRendererNode m_anchor;
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177 int m_animation;
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178 unsigned int m_start_time;
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179 float m_time_scale;
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180 };
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181 class GenericRendererTextInfo : public GenericRendererElementInfo {
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182 public:
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183 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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184 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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185 virtual ~GenericRendererTextInfo() {};
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186 private:
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187 GenericRendererNode m_anchor;
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188 AbstractFont* m_font;
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189 std::string m_text;
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190 };
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191 class GenericRenderer: public RendererBase {
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192 public:
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193 /** constructor.
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194 * @param renderbackend to use
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195 * @param position position for this renderer in rendering pipeline
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196 */
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197 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
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198
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199 GenericRenderer(const GenericRenderer& old);
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200
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201 RendererBase* clone();
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202
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203 /** Destructor.
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204 */
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205 virtual ~GenericRenderer();
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206 void render(Camera* cam, Layer* layer, RenderList& instances);
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207 std::string getName() { return "GenericRenderer"; }
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208
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209 /** Gets instance for interface access
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210 */
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211 static GenericRenderer* getInstance(IRendererContainer* cnt);
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212
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213 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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214 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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215 void addTriangle(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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216 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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217 void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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218 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
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219 void addImage(const std::string &group, GenericRendererNode n, int image);
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220 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
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221 void removeAll(const std::string &group);
23
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222
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223 private:
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224 ImagePool* m_imagepool;
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225 AnimationPool* m_animationpool;
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226 std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
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227 };
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228
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229 }
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230
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231 #endif