Mercurial > fife-parpg
annotate demos/rpg/scripts/actors/baseactor.py @ 529:d0bce896a526
Changed the quest format in the object xml file.
Quests can now required gold or items to complete.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 16:25:00 +0000 |
parents | 796d49ab9380 |
children | 65a92a2449d5 |
rev | line source |
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513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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29 from fife import fife |
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30 from fife.extensions.loaders import loadMapFile |
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31 |
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Added a quest dialog.
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32 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes |
517
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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33 |
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34 Actions = {'NONE':0, |
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35 'PICKUP':1, |
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36 'TALK':2, |
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37 'HIT':3, |
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38 'OPEN':4, |
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39 'ENTER':5} |
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40 |
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41 class BaseAction(object): |
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42 def __init__(self): |
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43 self._actiontype = Actions['NONE'] |
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44 |
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45 def execute(self): |
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46 pass |
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47 |
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48 class TalkAction(BaseAction): |
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49 def __init__(self, sourceobj, destobj): |
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50 self._actiontype = Actions['TALK'] |
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51 self._source = sourceobj |
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52 self._dest = destobj |
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53 |
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54 def execute(self): |
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55 print "talking to: " + self._dest.instance.getId() |
521
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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56 |
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57 if self._dest.type == GameObjectTypes["QUESTGIVER"]: |
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58 if self._dest.haveQuest(): |
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59 if not self._dest.activequest: |
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60 self._dest.offerNextQuest() |
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61 else: |
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62 self._dest.completeQuest() |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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63 else: |
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Changed the quest format in the object xml file.
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64 self._dest.say("I've got nothing for you... leave me alone.") |
523
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Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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65 else: |
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66 self._dest.instance.say("Hello there!") |
528
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67 |
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68 class PickUpItemAction(BaseAction): |
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69 def __init__(self, actor, item): |
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70 self._actiontype = Actions['PICKUP'] |
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71 self._actor = actor |
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72 self._item = item |
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73 |
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74 def execute(self): |
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75 self._actor.pickUpItem(self._item) |
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76 |
517
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77 ActorStates = {'STAND':0, |
516
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78 'WALK':1, |
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79 'ATTACK':2} |
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80 |
517
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81 class ActorActionListener(ObjectActionListener): |
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82 def __init__(self, gamecontroller, obj): |
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83 super(ActorActionListener, self).__init__(gamecontroller, obj) |
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84 |
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85 def onInstanceActionFinished(self, instance, action): |
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86 if action.getId() == 'walk': |
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87 self._object.stand() |
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88 self._object.performNextAction() |
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89 |
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90 class Actor(BaseGameObject): |
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91 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): |
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92 |
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93 if not hasattr(self, "_type"): |
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94 self._type = GameObjectTypes["NPC"] |
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95 |
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96 super(Actor, self).__init__(gamecontroller, instancename, instanceid, createInstance) |
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97 |
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98 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0) |
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99 |
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100 self._actionlistener = ActorActionListener(self._gamecontroller, self) |
513
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101 |
519
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102 self._nextaction = None |
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103 self._inventory = [] |
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104 self._maxinventoryitems = 20 |
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105 |
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106 self._gold = 0 |
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107 |
517
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108 self.stand() |
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109 |
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110 def stand(self): |
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111 self._state = ActorStates["STAND"] |
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112 self._instance.act('stand', self._instance.getFacingLocation()) |
513
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113 |
516
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114 def walk(self, location): |
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115 self._state = ActorStates["WALK"] |
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116 self._instance.move('walk', location, self._walkspeed) |
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117 |
529
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118 def say(self, text): |
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119 self._instance.say(text, 2500) |
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120 |
519
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121 def performNextAction(self): |
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122 if self._nextaction: |
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123 self._nextaction.execute() |
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124 self._nextaction = None |
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125 |
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126 def pickUpItem(self, item): |
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127 if len(self._inventory) >= self._maxinventoryitems: |
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128 return |
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129 else: |
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130 if item.modelname == "goldstack": |
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131 self._gold += item.value |
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132 else: |
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133 self._inventory.append(item) |
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134 |
529
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135 item.onPickUp() |
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136 |
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137 def removeItemFromInventory(self, itemid): |
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138 itemtoremove = None |
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139 for item in self._inventory: |
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140 if item.id == itemid: |
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141 itemtoremove = item |
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142 |
529
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143 if itemtoremove: |
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144 self._inventory.remove(itemtoremove) |
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145 |
519
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146 |
517
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147 def _getState(self): |
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148 return self._state |
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149 |
517
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150 def _setState(self, state): |
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151 self._state = state |
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152 |
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153 def _getNextAction(self): |
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154 return self._nextaction |
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155 |
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156 def _setNextAction(self, action): |
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157 self._nextaction = action |
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158 |
529
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159 def _getGold(self): |
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160 return self._gold |
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161 |
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162 def _setGold(self, gold): |
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163 self._gold = gold |
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164 |
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165 def _getInventory(self): |
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166 return self._inventory |
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167 |
517
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168 state = property(_getState, _setState) |
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169 nextaction = property(_getNextAction, _setNextAction) |
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170 gold = property(_getGold, _setGold) |
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171 inventory = property(_getInventory) |
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172 |
521
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173 class Quest(object): |
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174 def __init__(self, owner, questname, questtext): |
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175 self._owner = owner |
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176 self._name = questname |
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177 self._text = questtext |
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178 self._requireditems = [] |
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179 self._requiredgold = 0 |
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180 |
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181 def addRequiredItem(self, itemid): |
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182 self._requireditems.append(itemid) |
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183 |
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184 def addRequiredGold(self, goldcount): |
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185 self._requiredgold += goldcount |
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186 |
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187 def checkQuestCompleted(self, actor): |
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188 completed = False |
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189 |
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190 if self._requiredgold > 0: |
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191 if actor.gold >= self._requiredgold: |
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192 completed = True |
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193 |
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194 for item in self._requireditems: |
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195 if item in actor.inventory: |
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196 completed = True |
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197 |
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198 return completed |
521
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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199 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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200 def _getOwner(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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201 return self._owner |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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202 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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203 def _getName(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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204 return self._name |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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205 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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206 def _setName(self, questname): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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207 self._name = questname |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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208 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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209 def _getText(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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210 return self._text |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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211 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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212 def _setText(self, questtext): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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213 self._text = questtext |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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214 |
529
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215 def _getRequiredGold(self): |
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216 return self._requiredgold |
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217 |
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218 def _getRequiredItems(self): |
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219 return self._requireditems |
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220 |
521
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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221 owner = property(_getOwner) |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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222 name = property(_getName, _setName) |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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223 text = property(_getText, _setText) |
529
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changeset
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224 requiredgold = property(_getRequiredGold) |
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Changed the quest format in the object xml file.
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225 requireditems = property(_getRequiredItems) |
521
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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226 |
520
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Added a quest dialog.
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227 class QuestGiver(Actor): |
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228 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False): |
524
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229 self._type = GameObjectTypes["QUESTGIVER"] |
520
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230 super(QuestGiver, self).__init__(gamecontroller, instancename, instanceid, createInstance) |
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Added a quest dialog.
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231 |
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232 self._quests = [] |
521
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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233 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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234 self._activequest = None |
520
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Added a quest dialog.
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235 |
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Added a quest dialog.
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236 def addQuest(self, quest): |
521
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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237 self._quests.append(quest) |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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238 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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239 def offerNextQuest(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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240 if self._activequest: |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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241 return |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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242 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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parents:
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243 if len(self._quests) > 0: |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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244 self._gamecontroller.guicontroller.showQuestDialog(self) |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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245 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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246 def getNextQuest(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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247 if len(self._quests) > 0: |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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248 return self._quests[0] |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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249 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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250 return None |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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251 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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252 def activateQuest(self, quest): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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253 self._activequest = quest |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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254 |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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255 def completeQuest(self): |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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parents:
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diff
changeset
|
256 if self._activequest in self._quests: |
529
d0bce896a526
Changed the quest format in the object xml file.
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diff
changeset
|
257 if self._activequest.checkQuestCompleted(self._gamecontroller.scene.player): |
d0bce896a526
Changed the quest format in the object xml file.
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|
258 self.say("That everything I need. Thank you!") |
d0bce896a526
Changed the quest format in the object xml file.
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changeset
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259 self._gamecontroller.scene.player.gold = self._gamecontroller.scene.player.gold - self._activequest.requiredgold |
d0bce896a526
Changed the quest format in the object xml file.
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changeset
|
260 |
d0bce896a526
Changed the quest format in the object xml file.
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diff
changeset
|
261 for itemid in self._activequest.requireditems: |
d0bce896a526
Changed the quest format in the object xml file.
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diff
changeset
|
262 self._gamecontroller.scene.player.removeItemFromInventory(itemid) |
d0bce896a526
Changed the quest format in the object xml file.
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263 |
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Changed the quest format in the object xml file.
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diff
changeset
|
264 self._quests.remove(self._activequest) |
d0bce896a526
Changed the quest format in the object xml file.
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diff
changeset
|
265 self._activequest = None |
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Changed the quest format in the object xml file.
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diff
changeset
|
266 else: |
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Changed the quest format in the object xml file.
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diff
changeset
|
267 self.say("Come back when you have all the items I requested!") |
521
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
268 else: |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
269 #something went wrong |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
270 self._activequest = None |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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|
271 |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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parents:
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diff
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|
272 def haveQuest(self): |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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|
273 return len(self._quests) > 0 |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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274 |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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|
275 def _getActiveQuest(self): |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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|
276 return self._activequest |
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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parents:
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changeset
|
277 |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
278 activequest = property(_getActiveQuest) |