Mercurial > fife-parpg
annotate engine/core/view/camera.h @ 526:c916d7b7de1c
Added the goldstack image as I forgot to add it before.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 04:15:56 +0000 |
parents | 16c2b3ee59ce |
children | c9113e23b004 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIEW_CAMERA_H |
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23 #define FIFE_VIEW_CAMERA_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <string> |
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27 #include <map> |
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28 |
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29 // 3rd party library includes |
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30 |
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31 // FIFE includes |
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32 // These includes are split up in two parts, separated by one empty line |
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33 // First block: files included from the FIFE root src directory |
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34 // Second block: files included from the same folder |
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35 #include "model/structures/location.h" |
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36 #include "util/structures/rect.h" |
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37 #include "util/math/matrix.h" |
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38 |
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39 #include "rendererbase.h" |
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40 |
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41 namespace FIFE { |
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42 |
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43 typedef Point3D ScreenPoint; |
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44 class Layer; |
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45 class Rect; |
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46 class Instance; |
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47 class ImagePool; |
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48 class AnimationPool; |
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49 class RenderBackend; |
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50 class LayerCache; |
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51 class MapObserver; |
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52 typedef std::map<Layer*, RenderList > t_layer_to_instances; |
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53 |
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54 /** Camera describes properties of a view port shown in the main screen |
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55 * Main screen can have multiple cameras active simultanously |
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56 * Different cameras can have different properties, like location |
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57 * to shoot, zoom or tilt |
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58 */ |
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59 class Camera: public IRendererListener, public IRendererContainer { |
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60 public: |
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61 enum Transform { |
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62 NormalTransform = 0, |
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63 WarpedTransform = 1 |
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64 }; |
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65 |
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66 /** Constructor |
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67 * Camera needs to be added to the view. If not done so, it is not rendered. |
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68 * @param id identifier for the camera |
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69 * @param layer layer where camera is bound. Camera is bound to a layer for two reasons: |
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70 * * camera's scaling is done based on cell image dimensions. Cell image is layer based (@see setCellImageDimensions) |
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71 * * camera could be bound to a pather, which operates on layer |
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72 * @param viewport used viewport for the camera. Viewport is measured in pixels in relation to game main screen |
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73 * @param emc coordinate, where camera is focused on given layer |
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74 * @param renderbackend to use with rendering |
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75 * @param ipool to use with rendering |
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76 * @param apool to use with rendering |
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77 */ |
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78 Camera(const std::string& id, |
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79 Layer* layer, |
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80 const Rect& viewport, |
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81 const ExactModelCoordinate& emc, |
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82 RenderBackend* renderbackend, |
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83 ImagePool* ipool, |
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84 AnimationPool* apool); |
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85 |
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86 /** Destructor |
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87 */ |
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88 virtual ~Camera(); |
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89 |
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90 /** Gets the identifier for this camera. |
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91 */ |
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92 const std::string& getId() const { return m_id; } |
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93 |
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94 /** Sets the identifier for this camera. |
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95 */ |
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96 void setId(const std::string& id) { m_id = id; } |
0
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97 |
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98 /** Sets tilt for the camera. |
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99 * e.g. overhead camera has tilt 0, while traditional isometric camera has tilt 45 |
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100 * @param tilt tilt for the camera |
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101 */ |
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102 void setTilt(double tilt); |
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103 |
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104 /** Gets camera tilt |
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105 * @return tilt of camera |
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106 */ |
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107 double getTilt() const; |
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108 |
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109 /** Sets rotation for the camera. |
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110 * Rotation can be visualized by thinking camera that rotates around an object |
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111 * that it is rendering |
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112 * @param rotation rotation for the camera |
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113 */ |
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114 void setRotation(double rotation); |
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115 |
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116 /** Gets camera rotation |
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117 * @return rotation of the camera |
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118 */ |
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119 double getRotation() const; |
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120 |
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121 /** Sets zoom for the camera. |
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122 * @param zoom zoom for the camera |
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123 */ |
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124 void setZoom(double zoom); |
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125 |
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126 /** Gets camera zoom |
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127 * @return zoom of the camera |
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128 */ |
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129 double getZoom() const; |
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130 |
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131 /** Sets screen cell image dimensions. |
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132 * Cell image dimension is basically width and height of a bitmap, that covers |
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133 * one cell in the layer where camera is bind |
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134 * @return Point Point containing x=width and y=height |
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135 */ |
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136 void setCellImageDimensions(unsigned int width, unsigned int height); |
407
f27880d4c08c
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137 |
0
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138 /** Gets screen cell image dimensions. |
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139 * @see setCellImageDimensions |
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140 * @return Point containing x=width and y=height |
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141 */ |
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142 Point getCellImageDimensions(); |
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143 |
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144 /** Gets screen cell image dimensions for given layer. |
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145 * @return Point Point containing x=width and y=height |
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146 */ |
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147 Point getCellImageDimensions(Layer* layer); |
407
f27880d4c08c
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
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148 |
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149 /** Sets the location for camera |
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150 * @param location location (center point) to render |
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151 */ |
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152 void setLocation(const Location& location); |
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153 |
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154 /** Gets the location camera is rendering |
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155 * @return camera location |
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156 */ |
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157 Location getLocation() const; |
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158 |
482
16c2b3ee59ce
* Merged the view performance branch back into trunk. fixes[ticket:419]
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159 Point3D getOrigin() const; |
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* Merged the view performance branch back into trunk. fixes[ticket:419]
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160 |
0
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161 /** Gets a reference to the camera location |
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162 * @note if you change returned location without calling Camera::setLocation(...), |
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163 * remember to call Camera::refresh() (otherwise camera transforms are not updated) |
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164 * @return reference to the camera location |
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165 */ |
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166 Location& getLocationRef(); |
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167 |
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168 /** Attaches the camera to an instance. |
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169 * @param instance Instance to which the camera shall be attached |
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170 * @note The camera can only be attached to an instance at the same layer! |
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171 */ |
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172 void attach(Instance *instance); |
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173 |
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174 /** Detaches the camera from an instance. |
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175 */ |
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176 void detach(); |
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177 |
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178 /** Returns instance where camera is attached. NULL if not attached |
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179 */ |
200
084004e91d62
the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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180 Instance* getAttached() const { return m_attachedto; } |
407
f27880d4c08c
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
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181 |
0
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182 /** Sets the viewport for camera |
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183 * viewport is rectangle inside the view where camera renders |
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184 * @param viewport area for camera render |
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185 */ |
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186 void setViewPort(const Rect& viewport); |
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187 |
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188 /** Gets the viewport for camera |
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189 * @return camera viewport |
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* Datasets becomes the new trunk and retires after that :-)
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190 */ |
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191 const Rect& getViewPort() const; |
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* Datasets becomes the new trunk and retires after that :-)
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192 |
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* Datasets becomes the new trunk and retires after that :-)
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193 /** Transforms given point from screen coordinates to map coordinates |
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194 * @param screen_coords screen coordinates to transform |
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195 * @param z_calculated if true, z-value (depth cut point) is pre-calculated. If false, camera calculates it |
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196 * @return point in map coordinates |
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197 */ |
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198 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); |
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199 |
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200 /** Transforms given point from map coordinates to screen coordinates |
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201 * @return point in screen coordinates |
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202 */ |
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203 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); |
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204 |
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205 /** Transforms given point from map coordinates to virtual screen coordinates |
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206 * @return point in screen coordinates |
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207 */ |
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208 DoublePoint3D toVirtualScreenCoordinates(ExactModelCoordinate map_coords); |
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209 |
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210 ScreenPoint virtualScreenToScreen(const DoublePoint3D& p); |
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211 DoublePoint3D screenToVirtualScreen(const ScreenPoint& p); |
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212 |
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213 /** Sets camera enabled / disabled |
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214 */ |
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215 void setEnabled(bool enabled); |
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216 |
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217 /** Gets if camera is enabled / disabled |
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218 */ |
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219 bool isEnabled(); |
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220 |
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221 /** Returns instances that match given screen coordinate |
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222 * @param screen_coords screen coordinates to be used for hit search |
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223 * @param layer layer to use for search |
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224 * @param instances list of instances that is filled based on hit test results |
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225 */ |
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226 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); |
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227 |
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228 /** Returns instances that match given screen coordinate |
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229 * @param screen_point1 top left screen coordinates to be used for hit search |
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230 * @param screen_point2 right bottom screen coordinates to be used for hit search |
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231 * @param layer layer to use for search |
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232 * @param instances list of instances that is filled based on hit test results |
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233 */ |
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234 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances); |
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235 |
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236 /** Returns instances that match given location. Instances are sorted based on camera view, so that "topmost" |
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237 * instance is first in returned list |
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238 * @param loc location where to fetch instances from |
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239 * @param instances list of instances that is filled based on hit test results |
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240 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used |
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241 */ |
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242 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); |
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243 |
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244 /** General update routine. |
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245 * In this function, the camera's position gets updated when its attached |
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246 * to another instance. |
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247 * @note call this only once in engine update cycle, so that tracking between |
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248 * current position and previous position keeps in sync. This information |
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249 * is used e.g. by view to fix the pixel wobbling problem |
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250 */ |
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251 void update(); |
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252 |
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253 /** Refreshes camera view in case e.g. location is updated directly (not via setLocation) |
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254 * @note calling this function marks camera as "warped", therefore it causes all instance |
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255 * positions to be recalculated. If you constantly call this, you end up with pixel wobbling |
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256 * effect when camera is moved. |
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257 */ |
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258 void refresh(); |
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259 |
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260 /** Resets temporary values from last update round, like warped flag |
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261 */ |
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262 void resetUpdates(); |
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263 |
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264 /** Adds new renderer on the view. Ownership is transferred to the camera. |
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265 */ |
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266 void addRenderer(RendererBase* renderer); |
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267 |
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268 /** Gets renderer with given name |
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269 */ |
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270 RendererBase* getRenderer(const std::string& name); |
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271 |
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272 /** resets active layer information on all renderers. |
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273 */ |
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274 void resetRenderers(); |
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275 |
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276 /** calculates z-value for given screenpoint |
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277 */ |
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278 void calculateZValue(ScreenPoint& screen_coords); |
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279 |
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280 void onRendererPipelinePositionChanged(RendererBase* renderer); |
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281 void onRendererEnabledChanged(RendererBase* renderer); |
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282 |
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283 /** Renders camera |
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284 */ |
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285 void render(); |
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286 private: |
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287 friend class MapObserver; |
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288 void addLayer(Layer* layer); |
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289 void removeLayer(Layer* layer); |
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290 void updateMap(Map* map); |
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291 std::string m_id; |
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292 |
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293 |
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294 /** Updates the camera transformation matrix T with requested values. |
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295 * The requests are done using these functions : |
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296 * - setLocation |
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297 * - setRotation |
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298 * - setTilt |
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299 */ |
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300 void updateMatrices(); |
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301 |
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302 /** Updates camera reference scale |
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303 * Reference scale is in a sense an internal zooming factor, |
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304 * which adjusts cell dimensions in logical space to ones shown on |
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305 * screen. Calculation is based on current camera properties (e.g. rotation) |
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306 * + given cell image dimensions for camera's layer |
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307 */ |
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308 void updateReferenceScale(); |
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309 |
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310 /** Gets logical cell image dimensions for given layer |
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311 */ |
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312 DoublePoint getLogicalCellDimensions(Layer* layer); |
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313 |
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314 DoubleMatrix m_matrix; |
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315 DoubleMatrix m_inverse_matrix; |
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316 |
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317 DoubleMatrix m_vs_matrix; |
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318 DoubleMatrix m_vs_inverse_matrix; |
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319 DoubleMatrix m_vscreen_2_screen; |
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320 DoubleMatrix m_screen_2_vscreen; |
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321 |
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322 double m_tilt; |
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323 double m_rotation; |
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324 double m_zoom; |
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325 Location m_location; |
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326 ScreenPoint m_prev_origo; |
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327 ScreenPoint m_cur_origo; |
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328 Rect m_viewport; |
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329 bool m_view_updated; |
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330 unsigned int m_screen_cell_width; |
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331 unsigned int m_screen_cell_height; |
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332 double m_reference_scale; |
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333 bool m_enabled; |
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334 Instance* m_attachedto; |
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335 // caches calculated image dimensions for already queried & calculated layers |
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336 std::map<Layer*, Point> m_image_dimensions; |
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337 bool m_iswarped; |
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338 |
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339 // list of renderers managed by the view |
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340 std::map<std::string, RendererBase*> m_renderers; |
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341 std::list<RendererBase*> m_pipeline; |
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342 bool m_updated; // false, if view has never been updated before |
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343 |
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344 RenderBackend* m_renderbackend; |
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345 ImagePool* m_ipool; |
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346 AnimationPool* m_apool; |
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347 |
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348 // caches layer -> instances structure between renders e.g. to fast query of mouse picking order |
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349 t_layer_to_instances m_layer_to_instances; |
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350 |
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351 std::map<Layer*,LayerCache*> m_cache; |
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352 MapObserver* m_map_observer; |
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353 Map* m_map; |
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354 }; |
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355 } |
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356 #endif |