annotate demos/shooter/scripts/ships/shipbase.py @ 462:c4f745a566d6

Added player ship animations including flash and explode. Removed the old flashing routine. The player now gets moved to the left side of the screen after dying and is invulnerable for a short period of time.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 12 Apr 2010 19:01:41 +0000
parents f87f686b5b59
children ac0f62a07a3e
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt
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25
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26 from fife import fife
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27 from scripts.common.baseobject import SpaceObject
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28 from scripts.weapons import Weapon
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29
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30
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31 class ShipActionListener(fife.InstanceActionListener):
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32 def __init__(self, ship):
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33 fife.InstanceActionListener.__init__(self)
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34
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35 self._ship = ship
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36 self._ship.instance.addActionListener(self)
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37
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38 def onInstanceActionFinished(self, instance, action):
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39 pass
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40
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41 class Ship(SpaceObject):
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42 def __init__(self, scene, name, findInstance=True):
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43 super(Ship, self).__init__(scene, name, findInstance)
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44
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45 self._weapon = None
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46
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47 self._flashnumber = 0
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48 self._flashing = False
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49
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50 self._isplayer = False
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51
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52 def _setWeapon(self, weapon):
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53 self._weapon = weapon
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54
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55 def _getWeapon(self):
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56 return self._weapon
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58 def flash(self, number):
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59 self._instance.act('flash', self._instance.getFacingLocation())
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60 self._flashnumber = number
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61 self._flashing = True
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62
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63 def fire(self, direction):
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64 if self._weapon:
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65 return self._weapon.fire(direction)
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66
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67 return None
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68
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69 def destroy(self):
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70 self._scene.removeObjectFromScene(self)
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71 super(Ship, self).destroy()
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73 def _isPlayer(self):
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74 return self._isplayer
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76 isplayer = property(_isPlayer)
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77 weapon = property(_getWeapon, _setWeapon)
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78