Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/enemies.py @ 462:c4f745a566d6
Added player ship animations including flash and explode.
Removed the old flashing routine.
The player now gets moved to the left side of the screen after dying and is invulnerable for a short period of time.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 12 Apr 2010 19:01:41 +0000 |
parents | 5e1d6e40d19d |
children | ac0f62a07a3e |
rev | line source |
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452
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
452
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26 from scripts.common.helpers import Rect |
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27 from scripts.weapons import * |
452
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28 |
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29 |
462
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30 class EnemyActionListener(ShipActionListener): |
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31 def __init__(self, ship): |
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32 super(PlayerActionListener, self).__init__(ship) |
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33 |
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34 def onInstanceActionFinished(self, instance, action): |
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35 pass |
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36 |
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37 class Saucer1(Ship): |
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38 def __init__(self, scene, name, findInstance=True): |
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39 super(Saucer1, self).__init__(scene, name, findInstance) |
452
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40 self._dir = 0 |
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41 self._time = 500 |
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42 self.width = 0.2 |
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43 self.height = 0.075 |
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44 self.velocity.x = -0.5 |
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45 |
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46 self.weapon = Cannon(self._scene, self, 1000) |
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47 self.weapon.projectilevelocity = 0.4 |
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48 |
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49 def update(self): |
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50 if self._dir == 1: |
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51 self.applyThrust(fife.DoublePoint(0,-0.5)) |
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52 elif self._dir == 0: |
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53 self.applyThrust(fife.DoublePoint(0,0.5)) |
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54 |
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55 if self._time >= 1000: |
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56 if self._dir == 1: |
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57 self._dir = 0 |
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58 elif self._dir == 0: |
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59 self._dir = 1 |
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60 |
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61 self._time = 0 |
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62 |
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63 self._time += self._scene.timedelta |
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64 |
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65 super(Saucer1, self).update() |
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66 |
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67 class Saucer2(Ship): |
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68 def __init__(self, scene, name, findInstance=True): |
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69 super(Saucer2, self).__init__(scene, name, findInstance) |
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70 self._dir = 0 |
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71 self._time = 1000 |
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72 self.width = 0.2 |
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73 self.height = 0.2 |
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74 self.velocity.x = -0.1 |
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75 |
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76 self.weapon = Cannon(self._scene, self, 2000) |
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77 self.weapon.projectilevelocity = 0.4 |
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78 |
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79 def update(self): |
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80 if self._dir == 1: |
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81 self.applyThrust(fife.DoublePoint(0,-0.25)) |
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82 elif self._dir == 0: |
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83 self.applyThrust(fife.DoublePoint(0,0.25)) |
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84 |
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85 if self._time >= 2000: |
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86 if self._dir == 1: |
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87 self._dir = 0 |
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88 elif self._dir == 0: |
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89 self._dir = 1 |
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90 |
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91 self._time = 0 |
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92 |
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93 self._time += self._scene.timedelta |
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94 |
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95 super(Saucer2, self).update() |
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96 |
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97 class DiagSaucer(Ship): |
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98 def __init__(self, scene, name, direction, findInstance=True): |
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99 super(DiagSaucer, self).__init__(scene, name, findInstance) |
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100 self.width = 0.2 |
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101 self.height = 0.075 |
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102 |
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103 if direction == 0: |
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104 self._ythrust = 0.25 |
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105 else: |
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106 self._ythrust = -0.25 |
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107 |
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108 self.weapon = Cannon(self._scene, self, 2000) |
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109 self.weapon.projectilevelocity = 0.4 |
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110 |
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111 def update(self): |
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112 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) |
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113 super(DiagSaucer, self).update() |
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114 |
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115 class Streaker(Ship): |
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116 def __init__(self, scene, name, findInstance=True): |
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117 super(Streaker, self).__init__(scene, name, findInstance) |
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118 |
460
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119 self.width = 0.2 |
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120 self.height = 0.2 |
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121 |
459
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122 self._maxvelocity = 2.0 |
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123 |
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124 self.weapon = Cannon(self._scene, self, 2000) |
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125 self.weapon.projectilevelocity = 1.0 |
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126 |
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127 def update(self): |
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128 self.applyThrust(fife.DoublePoint(-0.40,0)) |
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129 super(Streaker, self).update() |